Lets say I have a Node class as follows:
class Node<T>
{
T data;
List<Node<T>> children;
internal Node(T data)
{
this.data = data;
}
List<Node<T>> Children
{
get
{
if (children == null)
children = new List<Node<T>>(1);
return children;
}
}
internal IEnumerable<Node<T>> GetChildren()
{
return children;
}
internal bool HasChildren
{
get
{
return children != null;
}
}
internal T Data
{
get
{
return data;
}
}
internal void AddChild(Node<T> child)
{
this.Children.Add(child);
}
internal void AddChild(T child)
{
this.Children.Add(new Node<T>(child));
}
}
The problem is that each and every node of the tree is confined to a single type. However, there are situations where the root node is of one type, which has children of another type which has children of a third type (example documents-->paragraphs-->lines-->words).
How do you define a generic tree for such cases?
How do you define a generic tree for such cases?
I wouldn't try to in the first place. If what I wanted to model was:
then why do you need generic nodes at all? Make a class Paragraph that has a List<Word>, make a class Document that has a List<Paragraph>, and then make a List<Document> and you're done. Why do you need to artificially impose a generic tree structure? What benefit does that buy you?
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