I have three hexadecimal colors introduced by the user, for example:
#39bf26
#c7c228
#C7282E
Then they have to choose an percentaje between 1 and 100.
I found an similar algorithm here: http://www.awcore.com/js/snippets/161/from-red-to-green-color-map-depend-on-percentage_en
But I'm afraid I haven't experience in color algorithms, so I expected you could advise or guide me a little.
If you need more info let me know and i'll edit the post.
Unnecessary overkill - introduce a Colour object to parse, .scale and .add hex colours
var Colour = (function () {
function limit(x) {
if (x > 255) return 255;
if (x < 0) return 0;
return Math.floor(x);
}
function toHex(r, g, b) {
if (r > 15) r = r.toString(16);
else r = '0' + r.toString(16);
if (g > 15) g = g.toString(16);
else g = '0' + g.toString(16);
if (b > 15) b = b.toString(16);
else b = '0' + b.toString(16);
return '#' + (r + g + b).toUpperCase();
}
function Colour(hex) {
if (hex.length === 7 || hex.length === 4) hex = hex.slice(1);
if (hex.length === 3)
hex = hex.charAt(0) + hex.charAt(0)
+ hex.charAt(1) + hex.charAt(1)
+ hex.charAt(2) + hex.charAt(2);
this.hex = '#' + hex.toUpperCase();
this.r = parseInt(hex.slice(0, 2), 16);
this.g = parseInt(hex.slice(2, 4), 16);
this.b = parseInt(hex.slice(4, 6), 16);
}
Colour.prototype.scale = function (x) {
this.r = limit(this.r * x);
this.g = limit(this.g * x);
this.b = limit(this.b * x);
this.hex = toHex(this.r, this.g, this.b);
return this;
};
Colour.prototype.add = function (c) {
return new Colour(
toHex(
limit(this.r + c.r),
limit(this.g + c.g),
limit(this.b + c.b)
)
);
};
Colour.prototype.toString = function () {
return this.hex;
};
Colour.prototype.valueOf = Colour.prototype.toString;
return Colour;
}());
Then introduce your colours;
var myColours = [
new Colour('#39bf26'), // Colour {hex: "#39BF26", r: 57, g: 191, b: 38, …}
new Colour('#c7c228'), // Colour {hex: "#C7C228", r: 199, g: 194, b: 40, …}
new Colour('#C7282E') // Colour {hex: "#C7282E", r: 199, g: 40, b: 46, …}
];
Now write a function for percent logic
function percent(x, col) {
var factor;
if (x < 50) {
factor = (50 - x) / 50;
return col[0].scale(factor).add(col[1].scale(1-factor));
} else {
factor = (100 - x) / 50;
return col[2].scale(factor).add(col[1].scale(1-factor));
}
}
And use it
percent(25, myColours); // Colour {hex: "#7FC027", r: 127, g: 192, b: 39, …}
percent(75, myColours); // Colour {hex: "#C6752B", r: 198, g: 117, b: 43, …}
Unfortunately (unless you want to introduce new properties) this will suffer from small rounding errors, as seen in the 75% result (C6 not C7 for red, because C7 = 199, 199 / 2 = 99.5 => 99, then 99 + 99 = 198 => C6).
Ok, here is the solution:
function getColorForPercentage(pct) {
pct /= 100;
var percentColors = [
{ pct: 0.01, color: { r: 0xdd, g: 0x51, b: 0x4c } },
{ pct: 0.5, color: { r: 0xfa, g: 0xa7, b: 0x32 } },
{ pct: 1.0, color: { r: 0x5e, g: 0xb9, b: 0x5e }} ];
for (var i = 0; i < percentColors.length; i++) {
if (pct <= percentColors[i].pct) {
var lower = percentColors[i - 1] || { pct: 0.1, color: { r: 0x0, g: 0x00, b: 0 } };
var upper = percentColors[i];
var range = upper.pct - lower.pct;
var rangePct = (pct - lower.pct) / range;
var pctLower = 1 - rangePct;
var pctUpper = rangePct;
var color = {
r: Math.floor(lower.color.r * pctLower + upper.color.r * pctUpper),
g: Math.floor(lower.color.g * pctLower + upper.color.g * pctUpper),
b: Math.floor(lower.color.b * pctLower + upper.color.b * pctUpper)
};
return 'rgb(' + [color.r, color.g, color.b].join(',') + ')';
}
}
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With