Does the roTextureManager clear or replace bitmaps in its cache automatically when it sees that it is running out of memory? I cannot seem to find any good answer to this.
Yes, supposedly that is the purpose of roTextureManager, although the behavior is undocumented (go figure!).
See this thread http://forums.roku.com/viewtopic.php?f=34&t=69730#p451528 for discussion and some assurance.
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