First, here's a sample:
public class Deadlock {
static class Friend {
private final String name;
public Friend(String name) {
this.name = name;
}
public String getName() {
return this.name;
}
public synchronized void bow(Friend bower) {
System.out.format("%s: %s has bowed to me!%n",
this.name, bower.getName());
bower.bowBack(this);
}
public synchronized void bowBack(Friend bower) {
System.out.format("%s: %s has bowed back to me!%n",
this.name, bower.getName());
}
}
public static void main(String[] args) {
final Friend alphonse = new Friend("Alphonse");
final Friend gaston = new Friend("Gaston");
new Thread(new Runnable() {
public void run() { alphonse.bow(gaston); }
}).start();
new Thread(new Runnable() {
public void run() { gaston.bow(alphonse); }
}).start();
}
}
What I don't get is how the blockage occurs. The main function initiates two threads that each begin their own bows.
What exactly does 'synchronized' block? The same function running for the same object (as I originally thought)? The same function for all objects of the same class? All synchronized functions for the same object? All synchronized functions for all objects of the same class?
Help me out here.
Synchronized methods enable a simple strategy for preventing thread interference and memory consistency errors: if an object is visible to more than one thread, all reads or writes to that object's variables are done through synchronized methods.
When we use a synchronized block, Java internally uses a monitor, also known as monitor lock or intrinsic lock, to provide synchronization. These monitors are bound to an object; therefore, all synchronized blocks of the same object can have only one thread executing them at the same time.
Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time. Systems that operate with all parts in synchrony are said to be synchronous or in sync—and those that are not are asynchronous.
A Synchronized block is a piece of code that can be used to perform synchronization on any specific resource of the method. A Synchronized block is used to lock an object for any shared resource and the scope of a synchronized block is smaller than the synchronized method.
In Java, each Object provides the ability for a Thread to synchronize, or lock, on it. When a method is synchronized, the method uses its object instance as the lock. In your example, the methods bow and bowBack are both synchronized, and both are in the same class Friend. This means that any Thread executing these methods will synchronize on a Friend instance as its lock.
A sequence of events which will cause a deadlock is:
alphonse.bow(gaston), which is synchronized on the alphonse Friend object. This means the Thread must acquire the lock from this object.gaston.bow(alphonse), which is synchronized on the gaston Friend object. This means the Thread must acquire the lock from this object.bowback and waits for the lock on gaston to be released.bowback and waits for the lock on alphonse to be released.To show the sequence of events in much more detail:
main() begins to execute in the main Therad (call it Thread #1), creating two Friend instances. So far, so good.new Thread(new Runnable() { .... Thread #2 calls alphonse.bow(gaston), which is synchronized on the alphonse Friend object. Thread #2 thus acquires the "lock" for the alphonse object and enters the bow method.gaston.bow(alphonse), which is synchronized on the gaston Friend object. Since no-one has yet acquired the "lock" for the gaston object instance, Thread #3 successfully acquires this lock and enters the bow method.bower.bowBack(this); with bower being a reference to the instance for gaston. This is the logical equivalent of a call of gaston.bowBack(alphonse). Thus, this method is synchronized on the gaston instance. The lock for this object has already been acquired and is held by another Thread (Thread #3). Thus, Thread #2 has to wait for the lock on gaston to be released. The Thread is put into a waiting state, allowing Thread #3 to execute further.bowback, which in this instance is logically the same as the call alphonse.bowBack(gaston). To do this, it needs to acquire the lock for the alphonse instance, but this lock is held by Thread #2. This Thread is now put into a waiting state.And you are now in a position where neither Thread can execute. Both Thread #2 and Thread #3 are waiting for a lock to be released. But neither lock can be released without a Thread making progress. But neither thread can make progress without a lock being released.
Thus: Deadlock!
Deadlocks very often depend on a specific sequence of events occurring, which can make then difficult to debug since they can be difficult to reproduce.
Synchronized has two effects:
So in short, it blocks any invocations of synchronised methods on the same object.
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