I know how to do quads and that was pretty intuitive with the u,v texture coordinates but I'm having a hard time figuring this out. Any help is appreciated.
Try to think about the parametric representation of a cylinder
cylinder(u, v):
x = r * cos(u * 2*pi)
y = r * sin(u * 2*pi)
z = v
u and v are exactly those values you'd use as texture coordinates.
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