I have a SKAction that repeats forever that releases a random number of objects in a wave but I can't seems to find a way to randomise the count of a SKAction.repeatAction each time it's repeated in the SKAction.repeatActionForver. Anyone know a solution to my issue?
let objectSet = SKAction.repeatAction(SKAction.sequence([addObject, objectDelay]), count: random value))
let setDelay = SKAction.waitForDuration(2.0, withRange: 1.0)
let objectDelay = SKAction.waitForDuration(0.6, withRange: 0.4)
let objectSet = SKAction.repeatAction(SKAction.sequence([addObject, objectDelay]), count: *Trying to get a random value*))
objectLayerNode.runAction(SKAction.repeatActionForever(SKAction.sequence([objectSet, setDelay])))
Thanks
You can use let random = Int(arc4random_uniform(UPPER_BOUND)).
Then
let objectSet = SKAction.repeatAction(SKAction.sequence([addObject, objectDelay]), count: random))
You could also do a range with an upper and lower bound.
let random = LOWER_BOUND + arc4random_uniform(UPPER_BOUND - LOWER_BOUND + 1)
EDIT
You can use recursion. Reference
let setDelay = SKAction.waitForDuration(2.0, withRange: 1.0)
let objectDelay = SKAction.waitForDuration(0.6, withRange: 0.4)
func repeat() {
let random = LOWER_BOUND + arc4random_uniform(UPPER_BOUND - LOWER_BOUND + 1)
let objectSet = SKAction.repeatAction(SKAction.sequence([addObject, objectDelay]), count: random))
let sequence = SKAction.sequence([
objectSet, objectDelay,SKAction.runBlock({
[unowned self] in self.repeat()
})
])
objectLayerNode.runAction(sequence)
}
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