We are having hard times to smoothly resize a here SDK map on Android.
We want to smoothly resize the map to the bottom sheet collapse and hidden state as shown in 
But as you can see it does not really resize instead its jumps to the new position while the map keeps its dimensions and does not scale.
And this is what we did:
...
<com.here.sdk.mapview.MapView
android:id="@+id/map"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginBottom="@dimen/nine_grid_unit" />
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/menuBottomSheet"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/white"
android:clickable="true"
android:elevation="@dimen/four_grid_unit"
android:focusable="true"
app:behavior_hideable="true"
app:behavior_peekHeight="@dimen/thirtytwo_grid_unit"
app:layout_behavior="com.google.android.material.bottomsheet.BottomSheetBehavior">
<View
android:id="@+id/tap_stop"
android:layout_width="@dimen/nine_grid_unit"
android:layout_height="@dimen/one_grid_unit"
android:layout_marginTop="@dimen/one_grid_unit"
android:background="@color/grey_light"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<edeka.digital.app.widget.SegmentedControlView
android:id="@+id/tabSwitchSegmentedControl"
android:layout_width="@dimen/thirtyfive_grid_unit"
android:layout_height="wrap_content"
android:paddingStart="@dimen/three_grid_unit"
android:paddingEnd="@dimen/three_grid_unit"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/tap_stop"
app:segmentCount="2"
app:segmentTitles="@array/segment_titles_shop_search" />
</androidx.constraintlayout.widget.ConstraintLayout>
...
And code:
val bottomBehavior = BottomSheetBehavior.from(binding.menuBottomSheet)
bottomBehavior.addBottomSheetCallback(object : BottomSheetBehavior.BottomSheetCallback() {
val mapView = binding.map
override fun onSlide(bottomSheet: View, slideOffset: Float) {
}
override fun onStateChanged(bottomSheet: View, newState: Int) {
bottomSheetBehaviorObservable.onNext(newState)
when (newState) {
BottomSheetBehavior.STATE_COLLAPSED -> {
mapView.bottom = binding.menuBottomSheet.top
mapView.invalidate()
}
BottomSheetBehavior.STATE_HIDDEN -> {
mapView.bottom = binding.menuBottomSheet.top
mapView.invalidate()
}
else -> { /* void */
}
}
}
})
I would have expected some kind of resize() function or that it layouts itself if layout dimensions change.
What we really want is already implemented in HERE WeGo App. The whole maps scales (inc. here logo) if user swipes the bottom sheet:

Can anyone help us out?
The demo shown in 1 can be found here:
https://github.com/edekadigital/heremaps-demo
The best solution that I've found to achieve it is to add a new method:
private fun updateMapView(bottomSheetTop: Int) {
val mapView = binding.map
val principalY = Math.min(bottomSheetTop / 2.0, mapView.height / 2.0)
mapView.camera.principalPoint = Point2D(mapView.width / 2.0, principalY)
val logoMargin = Math.max(0, mapView.bottom - bottomSheetTop)
mapView.setWatermarkPosition(WatermarkPlacement.BOTTOM_CENTER, logoMargin.toLong())
}
and call it in onSlide and onStateChanged like this:
updateMapView(bottomSheet.top)
Note that you need to have the HERE logo at the bottom center position, otherwise it can't use an adjustable margin.
I was also trying to resize the map view, but the results were unsatisfying. Here is the code if you want to give a try:
private fun updateMapView(bottomSheetTop: Int) {
val mapView = binding.map
mapView.layoutParams.height = bottomSheetTop
mapView.requestLayout()
}
It looks like that your map view is covered by the sliding panel and is not redrawn during slide animation. It renders only when the state changes. You can try to add mapView.invalidate() in onSlide method, like this:
override fun onSlide(bottomSheet: View, slideOffset: Float) {
mapView.invalidate()
}
However, to be sure if that's the actual reason, I would need to get and build your code.
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