I am trying to implement the law of cosines function, and here is my code:
cosC :: [a] -> a
cosC sides
| length sides < 3 = 0
| otherwise = (x ^ 2 + y ^ 2 - z ^ 2) / (2 * x * y)
where x = head(tail(tail(sides)))
y = head(tail(sides))
z = head(sides)
But I get two errors:
No instance for (Fractional a)
arising from a use of `/'
In the expression: (x ^ 2 + y ^ 2 - z ^ 2) / (2 * x * y)
In an equation for `cosC':
cosC sides
| length sides < 3 = 0
| otherwise = (x ^ 2 + y ^ 2 - z ^ 2) / (2 * x * y)
where
x = head (tail (tail (sides)))
y = head (tail (sides))
z = head (sides)
and
No instance for (Num a)
arising from the literal `2'
In the first argument of `(*)', namely `2'
In the first argument of `(*)', namely `2 * x'
In the second argument of `(/)', namely `(2 * x * y)'
Edit: I have fixed the sign typo in the law of cosines above. Thanks to Daniel Fischer for pointing that out.
You're trying to calculate numerical results out of general types a, that can't possibly work. (It's like trying to build a bridge not just for general road-vehicles but for general things, e.g. spaceships, skyscrapers, paper clips and neutron stars). Just add the Floating constraint to a:
cosC :: Floating a => [a] -> a
and you can perform any of the arithmetic operations you need for such a calculation. (Fractional is actually enough for this function, but you won't be able to calculate the arccos of the result then).
Unrelated to your problem, note that there's a much better way to decompose lists in Haskell:
cosC (x:y:z:_) = (x^2 + y^2 - z^2) / (2*x*y)
cosC _ = 0
is equivalent to your definition. Why are you taking the arguments as a list anyway? That's quite a Lisp-ish thing to do, in Haskell I'd prefer
cosC :: Floating a => a -> a -> a -> a
cosC x y z = (x^2 + y^2 - z^2) / (2*x*y)
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