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Guidelines for Gesture Recognition using Kinect, OpenNI,NITE

Tags:

kinect

gesture

I know this has been all over the net. I browsed a lot and found a lot of information about Gesture recognition .However i got more confused after reading most of them seem to work on Kinect Official SDK , Microsoft's SDK and i don't want to use them.

I need to develop it for Linux and was wondering if OpenNI, NITE gives me the flexibility to recognize a gesture.

I am trying to develop a sign language program, which recognizes the gestures and draws stuff(spheres,cubes etc) on screen,

Could any one give me a clear guidelines to begin this project.I have no clue where to begin it from.

Any help is welcomed.

Thanks

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Bounty Collector Avatar asked Mar 02 '26 17:03

Bounty Collector


1 Answers

For getting starting with understanding gestures I suggest checking out a blog post I made a while back: http://www.exceptontuesdays.com/gestures-with-microsoft-kinect-for-windows-sdk-v1-5/

This, plus the post it links to, go into what makes up a "gesture" and how to implement them using Kinect for Windows SDK.

You can also check out thine Kinect Toolbox, which also does gestures for the official Kinect SDK: http://kinecttoolbox.codeplex.com

These will give you a good understanding of how to deal with gestures. You can then move those concepts and ideas into an OpenNI environment.

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Nicholas Pappas Avatar answered Mar 06 '26 02:03

Nicholas Pappas