I'm working with data (stuff like Sin/Cosin waves, etc) that repeat with frequency M. I've written a simple display control where it takes the data and paints connected lines to represent the data in a pretty picture.
My question is, the data is given where if painted onto a bitmap, quadrant 1 data is in quadrant 3 and quadrant 2 data is in quadrant 4 (and vice versa).
The bitmap is of width M and hight array.Max - array.Min.
Is there a simple transform for changing the data so it will display in the appropriate quadrants?
A good way of thinking about it is that (0,0) in world coordinates is divided between
(0,0), (width, 0), (0,height), (width, height)
which would (width/2, height/2) in image coordinates.
From there, the transform would be:
Data(x,y) => x = ABS(x - (width/2)), y = ABS(y - (Height/2))
Graphics.ScaleTransform is not a good idea because it will affect not only layout but also drawing itself (thickness of strokes, texts and so on).
I suggest you to prepare points list and then perform a transformation to them using the Matrix class. This is a small example I made for you, hope it will be helpful.
private PointF[] sourcePoints = GenerateFunctionPoints();
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
e.Graphics.Clear(Color.Black);
// Wee need to perform transformation on a copy of a points array.
PointF[] points = (PointF[])sourcePoints.Clone();
// The way to calculate width and height of our drawing.
// Of course this operation may be performed outside this method for better performance.
float drawingWidth = points.Max(p => p.X) - points.Min(p => p.X);
float drawingHeight = points.Max(p => p.Y) - points.Min(p => p.Y);
// Calculate the scale aspect we need to apply to points.
float scaleAspect = Math.Min(ClientSize.Width / drawingWidth, ClientSize.Height / drawingHeight);
// This matrix transofrmation allow us to scale and translate points so the (0,0) point will be
// in the center of the screen. X and Y axis will be scaled to fit the drawing on the screen.
// Also the Y axis will be inverted.
Matrix matrix = new Matrix();
matrix.Scale(scaleAspect, -scaleAspect);
matrix.Translate(drawingWidth / 2, -drawingHeight / 2);
// Perform a transformation and draw curve using out points.
matrix.TransformPoints(points);
e.Graphics.DrawCurve(Pens.Green, points);
}
private static PointF[] GenerateFunctionPoints()
{
List<PointF> result = new List<PointF>();
for (double x = -Math.PI; x < Math.PI; x = x + 0.1)
{
double y = Math.Sin(x);
result.Add(new PointF((float)x, (float)y));
}
return result.ToArray();
}
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
Invalidate();
}
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