From my research I have seen that GDI+ (if i am wrong correct me please) is used by Graphics to draw various object, but also to my knowledge I am unsure if it utilizes the systems graphics card? If it does not could someone please lead me to a way that I can tell it to utilize the graphics cards many features, like the shader etc, or at-least how to code my own DirectX, OpenGL engine?
Thanks in advance.
P.S. The main thing I wish to complete is to draw a pixel by pixel representation of various object.
No, I'm sorry. GDI+ does is not hardware-accelerated, and hence does not use graphics cards (although GDI is hardware-accelerated in windows 7). I suggest you use OpenTK.
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