i am trying to achieved some thing like this in flutter  
 
One way is with CustomPainter and an animation. Also look at SpriteWidget.
import 'dart:math';
import 'package:flutter/material.dart';
class SpritePainter extends CustomPainter {
  final Animation<double> _animation;
  SpritePainter(this._animation) : super(repaint: _animation);
  void circle(Canvas canvas, Rect rect, double value) {
    double opacity = (1.0 - (value / 4.0)).clamp(0.0, 1.0);
    Color color = Color.fromRGBO(0, 117, 194, opacity);
    double size = rect.width / 2;
    double area = size * size;
    double radius = sqrt(area * value / 4);
    final Paint paint = Paint()..color = color;
    canvas.drawCircle(rect.center, radius, paint);
  }
  @override
  void paint(Canvas canvas, Size size) {
    Rect rect = Rect.fromLTRB(0.0, 0.0, size.width, size.height);
    for (int wave = 3; wave >= 0; wave--) {
      circle(canvas, rect, wave + _animation.value);
    }
  }
  @override
  bool shouldRepaint(SpritePainter oldDelegate) {
    return true;
  }
}
class SpriteDemo extends StatefulWidget {
  @override
  SpriteDemoState createState() => SpriteDemoState();
}
class SpriteDemoState extends State<SpriteDemo>
    with SingleTickerProviderStateMixin {
  late final AnimationController _controller;
  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      vsync: this,
    );
    //_startAnimation();
  }
  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }
  void _startAnimation() {
    _controller
      ..stop()
      ..reset()
      ..repeat(period: const Duration(seconds: 1));
  }
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Pulse')),
      body: CustomPaint(
        painter: SpritePainter(_controller),
        child: SizedBox(
          width: 200.0,
          height: 200.0,
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _startAnimation,
        child: new Icon(Icons.play_arrow),
      ),
    );
  }
}
void main() {
  runApp(
    MaterialApp(
      home: SpriteDemo(),
    ),
  );
}
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