I have been trying to use Floating Action Button. I tried to use some of the resources suggested on here and the links were great; however, I couldn't use alot of them because of problems with dependicies. I tried to fix it but it got more messed up. Long story short, I use the following code as a way to bypass dependicies in my bundle. I got the button to work; however, I couldn't figure out how to have options to appear when the button is clicked. I tried on clicklistener and other ways but I always got an error.
public class FloatingActionButton extends View {
Context context;
Paint mButtonPaint;
Paint mDrawablePaint;
Bitmap mBitmap;
boolean mHidden = false;
public FloatingActionButton(Context context) {
super(context);
this.context = context;
init(Color.WHITE);
}
public void init(int color) {
setWillNotDraw(false);
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
mButtonPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mButtonPaint.setColor(color);
mButtonPaint.setStyle(Paint.Style.FILL);
mButtonPaint.setShadowLayer(10.0f, 0.0f, 3.5f, Color.argb(100, 0, 0, 0));
mDrawablePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
setClickable(true);
canvas.drawCircle(getWidth() / 2, getHeight() / 2, (float) (getWidth() / 2.6), mButtonPaint);
canvas.drawBitmap(mBitmap, (getWidth() - mBitmap.getWidth()) / 2,
(getHeight() - mBitmap.getHeight()) / 2, mDrawablePaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_UP) {
setAlpha(1.0f);
} else if (event.getAction() == MotionEvent.ACTION_DOWN) {
setAlpha(0.6f);
}
return super.onTouchEvent(event);
}
public void setColor(int color) {
init(color);
}
public void setDrawable(Drawable drawable) {
mBitmap = ((BitmapDrawable) drawable).getBitmap();
invalidate();
}
public void hide() {
if (!mHidden) {
ObjectAnimator scaleX = ObjectAnimator.ofFloat(this, "scaleX", 1, 0);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(this, "scaleY", 1, 0);
AnimatorSet animSetXY = new AnimatorSet();
animSetXY.playTogether(scaleX, scaleY);
animSetXY.setInterpolator(new AccelerateInterpolator());
animSetXY.setDuration(100);
animSetXY.start();
mHidden = true;
}
}
public void show() {
if (mHidden) {
ObjectAnimator scaleX = ObjectAnimator.ofFloat(this, "scaleX", 0, 1);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(this, "scaleY", 0, 1);
AnimatorSet animSetXY = new AnimatorSet();
animSetXY.playTogether(scaleX, scaleY);
animSetXY.setInterpolator(new OvershootInterpolator());
animSetXY.setDuration(200);
animSetXY.start();
mHidden = false;
}
}
public boolean isHidden() {
return mHidden;
}
public static class Builder {
private FrameLayout.LayoutParams params;
private final Activity activity;
int gravity = Gravity.BOTTOM | Gravity.RIGHT; // default bottom right
Drawable drawable;
int color = Color.WHITE;
int size = 0;
float scale = 0;
/**
* Constructor using a context for this builder and the
* {@link com.williammora.openfeed.widgets.FloatingActionButton} it creates
* @param context
*/
public Builder(Activity context) {
scale = context.getResources().getDisplayMetrics().density;
// The calculation (value * scale + 0.5f) is a widely used to convert to dps to pixel
// units based on density scale
// see <a href="http://developer.android.com/guide/practices/screens_support.html">
// developer.android.com (Supporting Multiple Screen Sizes)</a>
size = (int) (72 * scale + 0.5f); // default size is 72dp by 72dp
params = new FrameLayout.LayoutParams(size, size);
params.gravity = gravity;
this.activity = context;
}
public Builder withGravity(int gravity) {
this.gravity = gravity;
return this;
}
public Builder withMargins(int left, int top, int right, int bottom) {
params.setMargins((int) (left * scale + 0.5f), (int) (top * scale + 0.5f),
(int) (right * scale + 0.5f), (int) (bottom * scale + 0.5f));
return this;
}
public Builder withDrawable(final Drawable drawable) {
this.drawable = drawable;
return this;
}
public Builder withColor(final int color) {
this.color = color;
return this;
}
public Builder withSize(int size) {
size = (int) (size * scale + 0.5f);
params = new FrameLayout.LayoutParams(size, size);
return this;
}
public FloatingActionButton create() {
final FloatingActionButton button = new FloatingActionButton(activity);
button.setColor(this.color);
button.setDrawable(this.drawable);
params.gravity = this.gravity;
ViewGroup root = (ViewGroup) activity.findViewById(android.R.id.content);
root.addView(button, params);
return button;
}
}
}
FloatingActionButton mFab = new FloatingActionButton.Builder(this)
.withColor(getResources().getColor(R.color.primaryColorDark))
.withDrawable(getResources().getDrawable(R.drawable.ic_launcher))
.withSize(72)
.withMargins(0, 0, 16, 16)
.create();
MainActivity
FloatingActionButton mFab = new FloatingActionButton.Builder(this)
.withColor(getResources().getColor(R.color.primaryColorDark))
.withDrawable(getResources().getDrawable(R.drawable.ic_launcher))
.withSize(72)
.withMargins(0, 0, 16, 16)
.create();
Just put compile 'com.android.support:design:22.2.1' in your module app dependencies.
In your xml:
<android.support.design.widget.FloatingActionButton
style="@style/<your_style>"
android:src="@drawable/<your_icon_src>"
app:layout_anchor="@id/<if using along with list put your listID here>"
app:layout_anchorGravity="bottom|right|end"
android:id="@+id/fab"
/>
In you java:
FloatingActionButton fab = (FloatingActionButton)findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
}
});
There is no need to create FloatingActionButton by yourself now. The new com.android.support:design:23.0.1 can do that for you. Just follow the below procedure.
1.Add this line compile 'com.android.support:design:23.0.1' in dependencies in your build.gradle in Android Studio
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:design:23.0.1'
}
2.To create a FloatingActionButton using the following xml file.
<android.support.design.widget.CoordinatorLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/YourEventsLayout"
android:layout_width="match_parent"
android:layout_height="match_parent">
<!--Add other elements here-->
<android.support.design.widget.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="right|bottom"
android:layout_margin="16dp"
android:src="@drawable/ic_add_white_24dp"
app:elevation="6dp"
app:fabSize="normal"
app:pressedTranslationZ="12dp" />
</android.support.design.widget.CoordinatorLayout>
In MainActivity in onCreate method set setOnClickListener as follows
FloatingActionButton fab; fab = (FloatingActionButton) getView().findViewById(R.id.fab); fab.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Do what you want here } });
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With