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Finding a word on a two dimensional char array

What kind of approch could be an easy way to find the given words on a puzzle like this? I'm using Java. Thanks for help.

enter image description here

like image 657
elisha_p Avatar asked Nov 21 '25 07:11

elisha_p


2 Answers

Interesting question. I would solve this by first building a list of "possible word holders" (sequences of characters which can possibly hold one of the given words) by traversing the puzzle horizontally, vertically and diagonally (in both directions). I would then see if the given words (or their reverse) are present (using contains() method in Java) in each of the obtained "possible word holders". Here is the code I wrote in Java. I haven't tested it properly, but I guess it works!

import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.Set;

public class WordPuzzle {

    public Set<String> findWords(char[][] puzzle, Set<String> words) {
        Set<String> foundWords = new HashSet<String>();
        int minimumWordLength = findMinimumWordLength(words);
        Set<String> possibleWords = findPossibleWords(puzzle, minimumWordLength);
        for(String word : words) {
            for(String possibleWord : possibleWords) {
                if(possibleWord.contains(word) || possibleWord.contains(new StringBuffer(word).reverse())) {
                    foundWords.add(word);
                    break;
                }
            }
        }       
        return foundWords;
    }

    private int findMinimumWordLength(Set<String> words) {
        int minimumLength = Integer.MAX_VALUE;
        for(String word : words) {
            if(word.length() < minimumLength)
                minimumLength = word.length();
        }
        return minimumLength;
    }

    private Set<String> findPossibleWords(char[][] puzzle, int minimumWordLength) {
        Set<String> possibleWords = new LinkedHashSet<String>();
        int dimension = puzzle.length; //Assuming puzzle is square
        if(dimension >= minimumWordLength) {
            /* Every row in the puzzle is added as a possible word holder */
            for(int i = 0; i < dimension; i++) {
                if(puzzle[i].length >= minimumWordLength) {
                    possibleWords.add(new String(puzzle[i]));
                }
            }
            /* Every column in the puzzle is added as a possible word holder */
            for(int i = 0; i < dimension; i++) {
                StringBuffer temp = new StringBuffer();
                for(int j = 0; j < dimension; j++) {
                    temp = temp.append(puzzle[j][i]);
                }
                possibleWords.add(new String(temp));
            }
            /* Adding principle diagonal word holders */
            StringBuffer temp1 = new StringBuffer();
            StringBuffer temp2 = new StringBuffer();
            for(int i = 0; i < dimension; i++) {
                temp1 = temp1.append(puzzle[i][i]);
                temp2 = temp2.append(puzzle[i][dimension - i - 1]);
            }
            possibleWords.add(new String(temp1));
            possibleWords.add(new String(temp2));
            /* Adding non-principle diagonal word holders */
            for(int i = 1; i < dimension - minimumWordLength; i++) {
                temp1 = new StringBuffer();
                temp2 = new StringBuffer();
                StringBuffer temp3 = new StringBuffer();
                StringBuffer temp4 = new StringBuffer();
                for(int j = i, k = 0; j < dimension && k < dimension; j++, k++) {
                    temp1 = temp1.append(puzzle[j][k]);
                    temp2 = temp2.append(puzzle[k][j]);
                    temp3 = temp3.append(puzzle[dimension - j - 1][k]);
                    temp4 = temp4.append(puzzle[dimension - k - 1][j]);
                }
                possibleWords.add(new String(temp1));
                possibleWords.add(new String(temp2));
                possibleWords.add(new String(temp3));
                possibleWords.add(new String(temp4));
            }
        }
        return possibleWords;
    }

    public static void main(String args[]) {
        WordPuzzle program = new WordPuzzle();
        char[][] puzzle = { 
                            {'F','Y','Y','H','N','R','D'},
                            {'R','L','J','C','I','N','U'},
                            {'A','A','W','A','A','H','R'},
                            {'N','T','K','L','P','N','E'},
                            {'C','I','L','F','S','A','P'},
                            {'E','O','G','O','T','P','N'},
                            {'H','P','O','L','A','N','D'}
                          };
        Set<String> words = new HashSet<String>();
        words.add("FRANCE");
        words.add("POLAND");
        words.add("INDIA");
        words.add("JAPAN");
        words.add("USA");
        words.add("HOLLAND");
        Set<String> wordsFound = program.findWords(puzzle, words);
        for(String word : wordsFound) {
            System.out.println(word);
        }
    }
}
like image 115
Vithun Avatar answered Nov 23 '25 20:11

Vithun


In general, I say use the most naive approach unless your puzzles are going to be large. I wouldn't optimize anything that takes less than 0.1s, but thats just me.

foreach box
    for all directions
        grab the string of characters in that direction
        lookup a dictionary

I think the smarts can be in how you design your dictionary. In this case, I would do a multi-level hash table where characters pick which hash table to look at the next level.

like image 40
Aater Suleman Avatar answered Nov 23 '25 21:11

Aater Suleman



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