In fabric.js, we can draw free hand paths (e.g. http://fabricjs.com/freedrawing).
However, in a HTML canvas 2d-context ctx, I can also draw a path and then call
ctx.fill()
to fill the path and make a filled shape out of the path.
example code: when ever the mouse goes up, the path is filled.
function draw() {
ctx.lineCap = "round";
ctx.globalAlpha = 1;
var x = null;
var y = null;
canvas.onmousedown = function (e) {
    // begin a new path
    ctx.beginPath();
    // move to mouse cursor coordinates
    var rect = canvas.getBoundingClientRect();
    x = e.clientX - rect.left;
    y = e.clientY - rect.top;
    ctx.moveTo(x, y);
    // draw a dot
    ctx.lineTo(x+0.4, y+0.4);
    ctx.stroke();
};
canvas.onmouseup = function (e) {
    x = null;
    y = null;
    ctx.fill();
};
canvas.onmousemove = function (e) {
    if (x === null || y === null) {
        return;
    }
    var rect = canvas.getBoundingClientRect();
    x = e.clientX - rect.left;
    y = e.clientY - rect.top;
    ctx.lineTo(x, y);
    ctx.stroke();
    ctx.moveTo(x, y);
}
}
Is a similar behavior also possible with fabricjs?
fabricjs seems to only save the path, but not the filled area.
Thanks, Peter
Drawing in fabric generates a bunch of path objects and you can add a fill to them just like most other fabric objects. Here is an example script that will auto set each created object to a blue background on mouse up:
var canvas = new fabric.Canvas('c', {
    isDrawingMode: true
 });
canvas.on('mouse:up', function() {
  canvas.getObjects().forEach(o => {
    o.fill = 'blue'
  });
  canvas.renderAll();
})canvas {
    border: 1px solid #ccc;
}<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.3/fabric.js"></script>
<canvas id="c" width="600" height="600"></canvas>If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With