I'm writing something in C++. I have 2 classes which I want to contain one into the other as in the folowing (these are just the header files):
//Timing.h
#ifndef _Timing_h
#define _Timing_h
#include "Agent.h"
class Timing{
private:
typedef struct Message{
Agent* _agent; //i get here a compilation problem
double _id;
} Message;
typedef struct MessageArr{
} MessageArr;
public:
Timing();
~Timing();
};
#endif
//Agent.h
#ifndef _Agent_h
#define _Agent_h
#include <string>
#include "Timing.h"
using namespace std;
class Agent{
public:
Agent(string agentName);
void SetNextAgent(Agent* nextAgent);
Agent* GetNextAgent();
void SendMessage(Agent* toAgent, double id);
void RecieveMessage(double val);
~Agent();
private:
string _agentName;
double _pID;
double _mID;
Agent* _nextAgent;
};
#endif
The compilation error is in the Timing.h file inside the definition of the struct:
expected ';' before '*' token
What am I doing wrong?
Try not to include "Agent.h" in Timing.h but include a forward reference instead:
#ifndef _Timing_h
#define _Timing_h
class Agent;
class Timing{
private:
typedef struct Message{
Agent* _agent; //I get here a compilation problem
double _id;
}Message;
typedef struct MessageArr{
}MessageArr;
public:
Timing();
~Timing();
};
#endif
You can include Agent.h in the timing.cpp file.
This way you remove the circular reference and you reduce the coupling between the classes.
Since you don't use the class Timing in your class Agent, you can remove this include as well (but this might be a copy mistake from your shortened example).
Basically - whenever you need either the size of an object or some of it's functionality, you must include its header file. If you don't need it (e.g. if you use only pointers to this object or references), you should not. This reduces compile time (especially for large projects)
For the 1 instance problem - check your favorite design patterns book (e.g. the GoF). The singleton pattern might be what you need.
Rule of thumb.
Other notes:
#define _Timing_husing namespace X; in a header file
So try this:
Timing.h
#ifndef TIMING_H
#define TIMING_H
class Agent;
class Timing{
// STUFF
};
#endif
Agent.h
#ifndef AGENT_H
#define AGENT_H
#include <string>
class Agent{
// STUFF
};
#endif
Timing.cpp
#include "Timing.h"
#include "Agent.h"
// STUFF
Agent.h
#include "Agent.h"
using std::string; // Bring as little as possable into the the global namespace.
// prefer to prefix all cases with std::
// STUFF.
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