I am looking to draw a heart shape on Canvas. I found different Math equation but i can't translate any of them into code that i can implement in onDraw Method. I am looking to have a heart similar to this shape here:
the Equation of shape that i am after where :
public class HeartShape extends FrameLayout {
private Paint paint;
public HeartShape(@NonNull Context context) {
super(context);
init();
}
private void init() {
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
setWillNotDraw(false);
}
public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
}
public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
@Override
protected void onDraw(Canvas canvas) {
Path path = createHeartPath(canvas.getClipBounds().right,canvas.getClipBounds().bottom);
canvas.drawPath(path,paint);
super.onDraw(canvas);
}
private Path createHeartPath(int width, int height) {
Path path = new Path();
path.moveTo(0,height/3f);
path.lineTo(width,height/3f);
path.moveTo(width/2f,0f);
path.lineTo(width/2f,height);
float pX = width/2f;
float pY = (height/100f)*33.33f;
float x1 = (width/100f)*50;
float y1 = (height/100f)*5;
float x2 = (width/100f)*90;
float y2 = (height/100f)*10;
float x3 = (width/100f)*90;
float y3 = (height/100f)*33.33f;
path.moveTo(pX,pY);
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.moveTo(x3,pY);
x1 = (width/100f)*90;
y1 = (height/100f)*55f;
x2 = (width/100f)*65;
y2 = (height/100f)*60f;
x3 = (width/100f)*50;
y3 = (height/100f)*90f;
path.cubicTo(x1, y1, x2, y2, x3, y3);
// path.lineTo(pX,pY);
x1 = (width/100f)*50;
y1 = (height/100f)*5;
x2 = (width/100f)*10;
y2 = (height/100f)*10;
x3 = (width/100f)*10;
y3 = (height/100f)*33.33f;
path.moveTo(pX,pY);
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.moveTo(x3,pY);
x1 = (width/100f)*10;
y1 = (height/100f)*55f;
x2 = (width/100f)*35f;
y2 = (height/100f)*60f;
x3 = (width/100f)*50f;
y3 = (height/100f)*90f;
path.cubicTo(x1, y1, x2, y2, x3, y3);
//path.lineTo(pX,pY);
path.moveTo(x3,y3);
path.close();
return path;
}
}
Output
Remove drawing lines code and set paint.setStyle(Style.FILL);
private Path createHeartPath(int width, int height) {
Path path = new Path();
//path.moveTo(0,height/3f);
//path.lineTo(width,height/3f);
//path.moveTo(width/2f,0f);
//path.lineTo(width/2f,height);
float pX = width/2f;
float pY = (height/100f)*33.33f;
float x1 = (width/100f)*50;
float y1 = (height/100f)*5;
float x2 = (width/100f)*90;
float y2 = (height/100f)*10;
float x3 = (width/100f)*90;
float y3 = (height/100f)*33.33f;
path.moveTo(pX,pY);
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.moveTo(x3,pY);
x1 = (width/100f)*90;
y1 = (height/100f)*55f;
x2 = (width/100f)*65;
y2 = (height/100f)*60f;
x3 = (width/100f)*50;
y3 = (height/100f)*90f;
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.lineTo(pX,pY);
x1 = (width/100f)*50;
y1 = (height/100f)*5;
x2 = (width/100f)*10;
y2 = (height/100f)*10;
x3 = (width/100f)*10;
y3 = (height/100f)*33.33f;
path.moveTo(pX,pY);
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.moveTo(x3,pY);
x1 = (width/100f)*10;
y1 = (height/100f)*55f;
x2 = (width/100f)*35f;
y2 = (height/100f)*60f;
x3 = (width/100f)*50f;
y3 = (height/100f)*90f;
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.lineTo(pX,pY);
path.moveTo(x3,y3);
path.close();
return path;
}
We can modify this logic/drawing physics of createHeartPath()
method and get better output, new suggestion and changes are welcome.
The Android drawing api doesn't provide tools for drawing arbitrary equation curves. If you're willing to depart from the particular functional form you found for a heart, you can draw the heart (without the color effects) using cubic Bezier curves, which are supported by the api. You would create a Path
and then add curve sections using its cubicTo
method. Then you would render the Path
using Canvas#drawPath
.
To get a heart shape using cubic Bezier curves, take a look at this example (which happens to be in JavaScript, but the idea should easily port to Android).
I'm not sure what the best approach would be to create a color gradient in a heart shape. My suggestion would be to define the inner and outer boundaries of the heart using Bezier curves and set that as the clip region for a Paint
. Then you can do a gradient fill using that Paint
to limit where the gradient is drawn.
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