I am connecting a simple application to a server that hosts my web-pplication. My web-application uses SignalR 2. Everything is going smooth and my little application can sync with the web-application and receives messages sent from it. But, when the web-page is updated or the server restarts and it loses its connections, the application cannot understand that the connection is lost from server. The following is my codes:
// initializing connection
HubConnection connection;
IHubProxy hub;
connection = new HubConnection(serverAddress);
hub = connection.CreateHubProxy("MyPanel");
hub.On<string>("ReciveText", (msg) => recieveFromServer(msg));
A thread checks the connection every 1 minutes, but every time it checks, the state of the connection is “Connected” while the connection from server side is lost. Is there anything that I am missing here?
if (connection.State == ConnectionState.Disconnected)
{
// try to reconnect to server or do something
}
You can try something like that :
Comes from signalR official examples.
connection = new HubConnection(serverAddress);
connection.Closed += Connection_Closed;
/// <summary>
/// If the server is stopped, the connection will time out after 30 seconds
/// the default, and the `Closed` event will fire.
/// </summary>
void Connection_Closed()
{
//do something
}
You can use StateChanged event too like this :
connection.StateChanged += Connection_StateChanged;
private void Connection_StateChanged(StateChange obj)
{
MessageBox.Show(obj.NewState.ToString());
}
EDIT
You can try to reconnect every 15 secs with something like that :
private void Connection_StateChanged(StateChange obj)
{
if (obj.NewState == ConnectionState.Disconnected)
{
var current = DateTime.Now.TimeOfDay;
SetTimer(current.Add(TimeSpan.FromSeconds(30)), TimeSpan.FromSeconds(10), StartCon);
}
else
{
if (_timer != null)
_timer.Dispose();
}
}
private async Task StartCon()
{
await Connection.Start();
}
private Timer _timer;
private void SetTimer(TimeSpan starTime, TimeSpan every, Func<Task> action)
{
var current = DateTime.Now;
var timeToGo = starTime - current.TimeOfDay;
if (timeToGo < TimeSpan.Zero)
{
return;
}
_timer = new Timer(x =>
{
action.Invoke();
}, null, timeToGo, every);
}
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