What is the best solution to show that the application is doing something?
I tried showing a progress indicator, but it did not work.
UPDATE: -------------
A progress bar works fine, but isn't what I want.
I want to show a throbber, like what Web browsers use, so as long as something is being updated it keeps turning.
Cursor can also be in crHourGlass mode.
Try this:
AnimateUnit
unit AnimateUnit;
interface
uses
Windows, Classes;
type
TFrameProc = procedure(const theFrame: ShortInt) of object;
TFrameThread = class(TThread)
private
{ Private declarations }
FFrameProc: TFrameProc;
FFrameValue: ShortInt;
procedure SynchedFrame();
protected
{ Protected declarations }
procedure Frame(const theFrame: ShortInt); virtual;
public
{ Public declarations }
constructor Create(theFrameProc: TFrameProc; CreateSuspended: Boolean = False); reintroduce; virtual;
end;
TAnimateThread = class(TFrameThread)
private
{ Private declarations }
protected
{ Protected declarations }
procedure Execute(); override;
public
{ Public declarations }
end;
var
AnimateThread: TAnimateThread;
implementation
{ TFrameThread }
constructor TFrameThread.Create(theFrameProc: TFrameProc; CreateSuspended: Boolean = False);
begin
inherited Create(CreateSuspended);
FreeOnTerminate := True;
FFrameProc := theFrameProc;
end;
procedure TFrameThread.SynchedFrame();
begin
if Assigned(FFrameProc) then FFrameProc(FFrameValue);
end;
procedure TFrameThread.Frame(const theFrame: ShortInt);
begin
FFrameValue := theFrame;
try
Sleep(0);
finally
Synchronize(SynchedFrame);
end;
end;
{ TAnimateThread }
procedure TAnimateThread.Execute();
var
I: ShortInt;
begin
while (not Self.Terminated) do
begin
Frame(0);
for I := 1 to 8 do
begin
if (not Self.Terminated) then
begin
Sleep(120);
Frame(I);
end;
end;
Frame(0);
end;
end;
end.
Unit1
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, ExtCtrls, ImgList;
type
TForm1 = class(TForm)
ImageList1: TImageList;
Image1: TImage;
Button1: TButton;
Button2: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
procedure UpdateFrame(const theFrame: ShortInt);
end;
var
Form1: TForm1;
implementation
uses
AnimateUnit;
{$R *.DFM}
procedure TForm1.UpdateFrame(const theFrame: ShortInt);
begin
Image1.Picture.Bitmap.Handle := 0;
try
ImageList1.GetBitmap(theFrame, Image1.Picture.Bitmap);
finally
Image1.Update();
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
AnimateThread := TAnimateThread.Create(UpdateFrame);
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
AnimateThread.Terminate();
end;
end.
The Images


You are probably running your time consuming task in the main thread.
One option is to move it to a background thread which will allow your message queue to be serviced. You need it to be serviced in order for your progress bar, and indeed any UI, to work.
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