I want the following struct as a class member, but I don't know the type of T, so I need "declare" the struct at runtime.
struct Chunk (T) {
string id;
T[][] data;
}
class FileBla {
this() {
Chunk !int ck; // need to be turned in a class member
}
}
Should be missing something easy.
You can template the class as well:
import std.stdio;
struct Chunk (T) {
string id;
T[][] data;
}
class FileBla(T) {
private:
Chunk!T ck;
}
void main() {
auto f = new FileBla!int;
writeln(typeid(f.ck));
}
I'll assume you're used to programming in dynamic languages and are now trying to learn a static language.
There are at least three reasonable ways to do this:
Template FileBla, too:
class FileBla(T) {
Chunk!T ck;
// Other stuff.
}
Wrap Chunk in a polymorphic class.
Allocate Chunk on the heap and store a void* pointer to it. This is the old C-style way to do things, will require manually casting the pointer to the correct type, and is not memory safe. Nonetheless it is occasionally useful.
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