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Custom camera iOS

I got an app, where i tried to implement custom camera. This is source code:

AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];

    captureVideoPreviewLayer.frame = self.vImagePreview.bounds;
    [self.vImagePreview.layer addSublayer:captureVideoPreviewLayer];

    AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
    //device.position ;
    NSError *error = nil;
    AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
    [session addInput:input];
    [session startRunning];

    stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
    NSDictionary *outputSettings = [[NSDictionary alloc] initWithObjectsAndKeys: AVVideoCodecJPEG, AVVideoCodecKey, nil];
    [stillImageOutput setOutputSettings:outputSettings];

    [session addOutput:stillImageOutput];

Then i tried to create photo and send it to other view controller:

-(IBAction) captureNow
{
    AVCaptureConnection *videoConnection = nil;
    for (AVCaptureConnection *connection in stillImageOutput.connections)
    {
        for (AVCaptureInputPort *port in [connection inputPorts])
        {
            if ([[port mediaType] isEqual:AVMediaTypeVideo] )
            {
                videoConnection = connection;
                break;
            }
        }
        if (videoConnection) { break; }
    }

    //NSLog(@"about to request a capture from: %@", stillImageOutput);

    AcceptingPhotoViewController *photo = [[AcceptingPhotoViewController alloc] initWithNibName:@"AcceptingPhotoViewController" bundle:nil];

    [stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
     {
         CFDictionaryRef exifAttachments = CMGetAttachment( imageSampleBuffer, kCGImagePropertyExifDictionary, NULL);

         NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
         UIImage *image = [[UIImage alloc] initWithData:imageData];

         photo.image = [[UIImage alloc] init ];
         photo.image = image;
         photo.photoFromCamera = YES;

         [self.navigationController pushViewController:photo animated:NO];
     }];
}

But in my target class this image is rotating to the left on 90 degrees: enter image description here

I tried to rotate it back:

float newSide = MAX([image size].width, [image size].height);
                    CGSize size =  CGSizeMake(newSide, newSide);
                    UIGraphicsBeginImageContext(size);
                    CGContextRef ctx = UIGraphicsGetCurrentContext();
                    CGContextTranslateCTM(ctx, newSide/2, newSide/2);
                    CGContextRotateCTM(ctx, 1.57079633);
                    CGContextDrawImage(UIGraphicsGetCurrentContext(),CGRectMake(-[image size].width/2,-[image size].height/2,size.width, size.height),image.CGImage);
                    UIImage *i = UIGraphicsGetImageFromCurrentImageContext();
                    UIGraphicsEndImageContext();
                    image = i;

My image rotated on the right, but it display mirrored and stretch.

Any help? Can i rotate in other way, or maybe i should take photo not like this?

like image 686
Eugene Trapeznikov Avatar asked May 31 '26 03:05

Eugene Trapeznikov


1 Answers

I found solve of this problem:

I rotate and transform image in this way

UIView* rotatedViewBox = [[UIView alloc] initWithFrame: CGRectMake(0, 0, image.size.width, image.size.height)];
                    float angleRadians = 90 * ((float)M_PI / 180.0f);
                    CGAffineTransform t = CGAffineTransformMakeRotation(angleRadians);
                    rotatedViewBox.transform = t;
                    CGSize rotatedSize = rotatedViewBox.frame.size;

                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();
                CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
                CGContextRotateCTM(bitmap, angleRadians);

                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-image.size.width / 2, -image.size.height / 2, image.size.width, image.size.height), [image CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                image = newImage;

                CGSize newSize = CGSizeMake(image.size.height, image.size.width);
                UIGraphicsBeginImageContext(newSize);

                // Tell the old image to draw in this new context, with the desired
                // new size
                [image drawInRect:CGRectMake(0,0,image.size.height,image.size.width)];

                // Get the new image from the context
                UIImage* newImage2 = UIGraphicsGetImageFromCurrentImageContext();

                // End the context
                UIGraphicsEndImageContext();

                image = newImage2;
like image 177
Eugene Trapeznikov Avatar answered Jun 01 '26 18:06

Eugene Trapeznikov



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