When the width of the element grows I want my animation to start off by shrinking and stopping instantly when it's big. When it's big I want to start instantly and shrink a little further than the end state. When the element enters the page however, the element starts below the page until it's in the center.
I started with cubic-bezier(0.4, -0.5, 1,1); as timing function to have to grow effect. However I'm failing to meet the conditions I stated above.
jsfiddle
let big = document.getElementById('big')
let cube = document.getElementById('cube')
big.addEventListener("click", t)
function t (){
let isBig = cube.classList.contains('big')
if(isBig){
cube.classList.remove("big")
cube.classList.add("small")
big.innerText = "Make big"
}
else{
cube.classList.remove("small")
cube.classList.add("big")
big.innerText = "Make small"
}
}
.ctnr{
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
overflow:hidden;
}
.cube{
height: 10rem;
margin-bottom: 0;
transition: width 1s;
transition-timing-function: cubic-bezier(0.4, -0.5, 1,1);
animation-name: incomming;
animation-duration: 0.7s;
}
.big{
width: 20rem;
background:orange;
}
.small{
width: 10rem;
background:deeppink;
}
@keyframes incomming {
0%{
margin-bottom:-100%;
}
100%{
margin-bottom: 0;
}
}
<button id="big">
Make big
</button>
<div class="ctnr">
<div id="cube" class="cube small">
</div>
</div>
Your animation description is a bit unclear (at least for me) but from what I understand it should be either:
.cube{
transition-timing-function: cubic-bezier(.84,0,.63,1.42);
}
.big.cube {
transition-timing-function: cubic-bezier(.35,-.35,.48,.84);
}
let big = document.getElementById('big')
let cube = document.getElementById('cube')
big.addEventListener("click", t)
function t (){
let isBig = cube.classList.contains('big')
if(isBig){
cube.classList.remove("big")
cube.classList.add("small")
big.innerText = "Make big"
}
else{
cube.classList.remove("small")
cube.classList.add("big")
big.innerText = "Make small"
}
}
.ctnr{
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
overflow:hidden;
}
.cube{
height: 10rem;
margin-bottom: 0;
transition: width 1s;
transition-timing-function: cubic-bezier(.84,0,.63,1.42);
animation-name: incomming;
animation-duration: 2s;
}
.big{
width: 20rem;
background:orange;
}
.big.cube {
transition-timing-function: cubic-bezier(.35,-.35,.48,.84);
}
.small{
width: 10rem;
background:deeppink;
}
@keyframes incomming {
0%{
margin-bottom:-100%;
}
100%{
margin-bottom: 0;
}
}
<button id="big">
Make big
</button>
<div class="ctnr">
<div id="cube" class="cube small">
</div>
</div>
... or:
.cube{
transition-timing-function: cubic-bezier(.84,0,.63,1.42);
}
.big.cube {
transition-timing-function: cubic-bezier(.35,-.35,.84,.48);
}
let big = document.getElementById('big')
let cube = document.getElementById('cube')
big.addEventListener("click", t)
function t (){
let isBig = cube.classList.contains('big')
if(isBig){
cube.classList.remove("big")
cube.classList.add("small")
big.innerText = "Make big"
}
else{
cube.classList.remove("small")
cube.classList.add("big")
big.innerText = "Make small"
}
}
.ctnr{
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
overflow:hidden;
}
.cube{
height: 10rem;
margin-bottom: 0;
transition: width 1s;
transition-timing-function: cubic-bezier(0.84, 0, 0.63, 1.42);
animation-name: incomming;
animation-duration: 2s;
}
.big{
width: 20rem;
background:orange;
}
.big.cube {
transition-timing-function: cubic-bezier(.35,-.35,.84,.48);
}
.small{
width: 10rem;
background:deeppink;
}
@keyframes incomming {
0%{
margin-bottom:-100%;
}
100%{
margin-bottom: 0;
}
}
<button id="big">
Make big
</button>
<div class="ctnr">
<div id="cube" class="cube small">
</div>
</div>
Let me know if I got it right or if you want it modified. If none is correct, perhaps you could use some of these terms so I could understand it better:
ease-in: gradual accelerationease-out: gradual decelerationease-in-out (a.k.a. easy ease): both of the above (slow start and end with fast middle)spring (a.k.a. anticipation/overlap) to go over the value in an elastic way in order to start in opposite direction (anticipation) or to stop from the opposite direction (overlap)Note: Probably going through the 12 animation principles defined by Disney might help you better describe the effect you are after.
Tooling: I needed to make sense of cubic-bezier() when there were no proper tools for it, at least from my perspective and compared to now. That drastically changed when Chrome added a real time visualization tool to their developer console. Open the console on any element in Chrome and click the tiny square symbol next to the cubic-bezier() set on that element. And drag the dot segments around to change the bezier function.
Congratulations! You're now officially a cubic-bezier() expert.
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