I'm trying to build a standard "Hello, World!" command-line executable for Android. The executable is to be run via adb shell.
package main
import (
"fmt"
)
func main() {
fmt.Println("Hello, world!")
}
$ CGO_ENABLED=0 GOOS=android GOARCH=arm GOARM=7 go build .
# github.com/asukakenji/cross
warning: unable to find runtime/cgo.a
/usr/local/go/pkg/tool/darwin_amd64/link: running clang failed: exit status 1
ld: warning: ignoring file
/var/folders/dd/6k6vkzbd6d5803xj9zkjdhmh0000gn/T/go-link-150305609/go.o,
file was built for unsupported file format
( 0x7F 0x45 0x4C 0x46 0x01 0x01 0x01 0x00
0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 )
which is not the architecture being linked (x86_64):
/var/folders/dd/6k6vkzbd6d5803xj9zkjdhmh0000gn/T/go-link-150305609/go.o
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
The following command gives the same result:
$ env CGO_ENABLED=0 GOOS=android GOARCH=arm GOARM=7 go build .
I've tried using "-v" as mentioned like this:
$ CGO_ENABLED=0 GOOS=android GOARCH=arm GOARM=7 go build \
-x -ldflags "-extldflags -v" .
It gives me more than 100 lines of messages, so I don't post it here unless it's necessary. The go build command seems to try compiling the source with the clang bundled with Xcode.
Given the hint that the wrong compiler is found, I tried to set $CC like this:
$ CGO_ENABLED=0 GOOS=android GOARCH=arm GOARM=7 \
CC=/path/to/arm-linux-androideabi/bin/clang go build .
arm-linux-androideabi is the output from make_standalone_toolchain.py (or make-standalone-toolchain.sh).
The executable (named cross) is successfully built, with the following messages:
# github.com/asukakenji/cross
warning: unable to find runtime/cgo.a
I tried adb push it and run it with adb shell on Android, it worked fine.
When building for Linux (instead of Android), the compilation works fine:
$ CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build .
Why?
go build command keeps looking for runtime/cgo.a, even when I didn't use CGO in the source code, and even when I set CGO_ENABLED=0. How can I get rid of the warning? How is it harmful not having one?if you run that code you find the android as an official target platform listed as GOOS/GOARCH
$go tool dist list
Android isn't official target platform for cross-compilation. If all you need are command-line executables then you can set GOOS=linux because android is a linux under the hood, else take a look at https://github.com/golang/go/wiki/Mobile
The cgo requirement might be because go requires libc for DNS lookups on Android: https://github.com/golang/go/issues/8877
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With