I have a large number of resources in my drawable folder.All are having big size more than 500KB. I have to load all these 25 images all at once in a srollView. As usual I ran out of memory. Is there any way to reduce the size of the image programmatically.
I got this function but it's parameter is a File and I don't know how to create a File from a drawable.
private Bitmap decodeFile(File f){
Bitmap b = null;
try {
//Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
FileInputStream fis = new FileInputStream(f);
BitmapFactory.decodeStream(fis, null, o);
fis.close();
int scale = 1;
if (o.outHeight > IMAGE_MAX_SIZE || o.outWidth > IMAGE_MAX_SIZE) {
scale = Math.pow(2, (int) Math.round(Math.log(IMAGE_MAX_SIZE / (double) Math.max(o.outHeight, o.outWidth)) / Math.log(0.5)));
}
//Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
fis = new FileInputStream(f);
b = BitmapFactory.decodeStream(fis, null, o2);
fis.close();
} catch (FileNotFoundException e) {
}
return b;
}
I have to go thorugh this screen cyclically many times after a number of traversal the system is showing Low memory and it is removing the other views in the back from the stack , but I actually need it. Please help me.
You can open an InputStream from your drawable resource using following code:
InputStream is = getResources().openRawResource(id);
here id is the identifier of your drawable resource. for eg: R.drawable.abc
Now using this input stream you can create a file. If you also need help on how create a file using this input stream then tell me.
Update: to write data in a file:
try
{
File f=new File("your file name");
InputStream inputStream = getResources().openRawResource(id);
OutputStream out=new FileOutputStream(f);
byte buf[]=new byte[1024];
int len;
while((len=inputStream.read(buf))>0)
out.write(buf,0,len);
out.close();
inputStream.close();
}
catch (IOException e){}
}
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