We are using Openfire (Jabber) to enable chat and presence capabilities to our MMORPG. In our server architecture clients only open a single connection with the game server, and upon login, the game server creates a new connection to Jabber for this new client.
The problem is, we don't want to open a new connection to Jabber for every client that logs in, we like it better if our game server acted as a connection manager and talked to the Jabber server through a single connection, yet being able to manage hundreds of thousands of 'logical' clients.
Is this possible?
Any links or info on this matter would be very much appreciated. Thanks.
Why not have a local Jabber server separate from your game server, but on the same network and let it handle all the messy details?
If you have a massive game, you will most likely also need massive network.
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