I've been searching for answer for about 2 hours now and I haven't found my desired answer. My question is, Is it possible, and how, to draw a circle-shaped texture, so that outside the circle, texture would be transparent, is it even possible?
Thanks in advance! This site has been a great help so far!
The easiest way is to open a program like Photoshop and make an image with an alpha-channel. That means: Start with a completely transparent image and draw a circle on it. Then save it as .png
You can then just load it in your game and render it using a SpriteBatch. It (or better your graphics card) knows how to handle the alphachannel and will keep everything but the circle completely invisible.
This way you do not have to manipulate any pixmaps at runtime and you are not limited to simple shapes like circles.
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