With CGContextSetLineWidth(context, 1) the width is almost alwayas at least 2 pixels instead 1
QQCandleStickLayer.m
-(id)init
{
    self = [super init];
    if(self != nil)
    {       
        self.delegate = self;       
        self.opaque = NO;       
    }
    return self;
}
- (void)drawLayer:(CALayer*)layer inContext:(CGContextRef)context{
    CGContextSetLineWidth(context, 1.0f);
    CGContextSetAllowsAntialiasing(context, false);
    CGContextSetShouldAntialias(context, false);
    CGContextSetInterpolationQuality(context,kCGInterpolationNone);
    CGContextSetShadowWithColor(context, CGSizeMake( 0.0, 0.0 ), 0, NULL);
    CGContextMoveToPoint(context, self.bounds.origin.x+30.5f, self.bounds.origin.y+self.bounds.size.height-indent);
    CGContextAddLineToPoint(context, self.bounds.origin.x+30.5f, self.bounds.origin.y+self.bounds.size.height-(self.bounds.size.height-lastY)); 
    CGContextClosePath(context);
    CGContextSetRGBStrokeColor(context, 119.0f/255, 119.0f/255, 119.0f/255, 1.0);
    CGContextStrokePath(context);
}
QQDefluviumLayer.m
- (void)drawLayer:(CALayer*)layer inContext:(CGContextRef)context{  
    UIImage *myDefluvium = [UIImage imageNamed:@"delfluviumNewRotatedSmall.png"];
    CGLayerRef layerCircle = CGLayerCreateWithContext(context, myDefluvium.size,NULL);
    if (layerCircle)
    {
        CGContextRef layerContext = CGLayerGetContext(layerCircle);
        CGContextDrawImage(layerContext, (CGRect){ CGPointZero, myDefluvium.size }, myDefluvium.CGImage);       
        CGContextDrawLayerInRect(context, CGRectMake(layer.bounds.origin.x,layer.bounds.origin.y, layer.bounds.size.width,layer.bounds.size.height), layerCircle);
        CFRelease(layerCircle);
    }
}
QuickQuoteViewController.m
defluviumLayer=[[QQDefluviumLayer alloc] init];
    [defluviumLayer setBounds:CGRectMake(0, 0, 61, 343)];
    [defluviumLayer setPosition:CGPointMake(277,246)];
    [self.view.layer addSublayer:defluviumLayer];
    [defluviumLayer update];
    candleStickLayer=[[QQCandleStickLayer alloc] init];
    [candleStickLayer setBounds:CGRectMake(0,0, defluviumLayer.frame.size.width, defluviumLayer.frame.size.height)];
    [candleStickLayer setPosition:CGPointMake(defluviumLayer.position.x,defluviumLayer.position.y)];
    [self.view.layer addSublayer:candleStickLayer];
    [candleStickLayer update];
I'm drawing in a CALayer, and have Image with image below layer, as I have tested - if i draw on clear white view - the line can be drawn with width 1, but not on the image
The line width is indeed 1 pixel wide, but 0.5 pixel wide on one side and 0.5 pixel wide on the other side. Sticking it to the pixel grids makes appears to be 1 pixel wide at 50% opacity on both sides, making it a 2 pixel wide line at 50% opacity.
To avoid this, draw the line on half-pixel coordinates.
For example, instead of
CGContextMoveToPoint(ctx, 20.0f, 30.0f);
CGContextAddLineToPoint(ctx, 20.0f, 100.0f);
do
CGContextMoveToPoint(ctx, 20.5f, 30.0f);
CGContextAddLineToPoint(ctx, 20.5f, 100.0f);
the point of pixel is located between 2 pixels like KennyTM said, and the line by default is Antialiased before go display, so it appears as width = 2.0, turn off Antialias can fix the problem either.
CGContextSetShouldAntialias(context, NO);
from: sfkaos on iphonedevsdk
I tried, works fine for me.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With