I need to write an application that (among the other things) renders 2D animated images, let's suppose it's a videogame.
Figured out that videogame-like images can have a quite complex structure that depends very little on the program logic, mostly on the image itself:
It can have several animations (one for each state the object to draw can be on)
To pass from a state to another there could be an acyclic animation too.
Each animation can be made of several frames, each of which has got a duration.
And also the way to store images on the disk can be complex:
The above properties of the image, of its states and of its frames should be stored on a data file bound to the image, not hardcoded in the program source.
The different frames could be put all together in the same image file, or on different layers of an image file, or on different image files.
Background pixels could be indicated via a separated bitmask or using a specific color.
And I guess actual videogames will need a lot more parameters which I don't (don't know, another bitmask to identify pixels to be replaced with team color or whatever).
This makes me think there must be already a library that does all of this. But half an hour on google didn't help me.
Is there any opensource 2D animation library for C++ or C?
Otherwise, if I need to write one, can you link any 2D animation library for other languages (or also closed source ones)? I'll be happy to give a loop to their API and to the way they work.
SDL is excellent for games. Check out http://www.sdltutorials.com/sdl-animation/
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