Is there anyway to do a type of "stacking inheritance" where you replace potentially multiple functions of a base class based on other calls?
for example something like:
class Base {
void func1(){/* do something */}
void func2(){/* do something */}
};
class A1 {
void func1(){/* do something else */}
};
class A2 {
void func2(){/* do something else */}
};
int main(){
A1 a1obj = new A1();
A2 a2obj = new A2();
Base obj = new Base();
obj = &a1obj;
obj = &a2obj;
obj.func1(); //now A1::func1()
obj.func2(); //now A2::func2()
}
Thank you
There are virtual functions and multiple inheritance (which should be avoided if possible) in C++.
What you could do in this case is:
class Base {
virtual void func1(){/* do something */}
virtual void func2(){/* do something */}
};
class A1: public Base {
void func1() override {/* do something else */}
};
class A2: public A1 {
void func2() override {/* do something else */}
};
int main(){
A2 a2obj;
Base* obj = &a2obj;
obj->func1(); //now A1::func1()
obj->func2(); //now A2::func2()
}
you could even skip instantiating the Base object and just do
int main(){
A2 obj;
obj.func1(); //now A1::func1()
obj.func2(); //now A2::func2()
}
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