This question builds off of a previously asked question: Pass by reference multidimensional array with known size
I have been trying to figure out how to get my functions to play nicely with 2d array references. A simplified version of my code is:
unsigned int ** initialize_BMP_array(int height, int width)
{
unsigned int ** bmparray;
bmparray = (unsigned int **)malloc(height * sizeof(unsigned int *));
for (int i = 0; i < height; i++)
{
bmparray[i] = (unsigned int *)malloc(width * sizeof(unsigned int));
}
for(int i = 0; i < height; i++)
for(int j = 0; j < width; j++)
{
bmparray[i][j] = 0;
}
return bmparray;
}
I don't know how I can re-write this function so that it will work where I pass bmparray in as an empty unsigned int ** by reference so that I could allocate the space for the array in one function, and set the values in another.
Use a class to wrap it, then pass objects by reference
class BMP_array
{
public:
BMP_array(int height, int width)
: buffer(NULL)
{
buffer = (unsigned int **)malloc(height * sizeof(unsigned int *));
for (int i = 0; i < height; i++)
{
buffer[i] = (unsigned int *)malloc(width * sizeof(unsigned int));
}
}
~BMP_array()
{
// TODO: free() each buffer
}
unsigned int ** data()
{
return buffer;
}
private:
// TODO: Hide or implement copy constructor and operator=
unsigned int ** buffer
};
typedef array_type unsigned int **;
initialize_BMP_array(array_type& bmparray, int height, int width)
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