I am currently doing a project where we have to make code from UML diagrams. I understand the anatomy of a UML class diagram but I'm having trouble understanding what <<property>> means and how to implement it into my code.

<<property>> is a stereotype (like most things in UML embraced by << >>). In this case it indicates that you shall implement getters and setters for the accordingly named privately owned attributes of the class. E.g. for the Status you would implement getStatus and setStatus (or whatever is used in the target language for that purpose). As there's also the constraint { readonly } for Name you shall just implement getName. You probably have to guess that the attribute's name is _bookName.
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