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C++ - DirectWrite: Load font from file at runtime

I'm trying to load a font from a file at runtime and display it with DirectWrite. The following code should initialize a IDWriteTextFormat object with that font:

hr = pDWriteFactory->CreateTextFormat(
            L"Font Family",    // Font family name
            NULL,              // Font collection (NULL sets it to use the system font collection)
                               // Somehow, a custom font collection should be used here, but I don't know how to do that
            DWRITE_FONT_WEIGHT_REGULAR,
            DWRITE_FONT_STYLE_NORMAL,
            DWRITE_FONT_STRETCH_NORMAL,
            16.0f,
            L"en-us",
            &pTextFormat       // IDWriteTextFormat object
        );

It works perfectly with system fonts but I don't know how to load a custom font file. I would appreciate any examples on how to achieve that.

What I tried so far:
• I read this article and this question on Stackoverflow but I don't see where one should pass the file path of the font file (therefore, I completely failed to implement any of the code provided on those two pages)
• I also read this article but if I'm right, it has nothing to do with DirectWrite (?) (I tried to implement the AddFontResourceEx-method, but to no avail)
• Finally, the answer to this question suggested using ResourceFontContext::CreateFontCollection could solve the problem but after reading this page (it's in German but the screenshot is in English) I believe that it can only be used with fonts embedded as resources (which is not an option in my case)

like image 962
M_F Avatar asked Jun 16 '26 12:06

M_F


2 Answers

If anyone is interested in the code which finally worked:
Add Common.h, FontLoader.h and FontLoader.cpp to your project (code is given below) and add the following lines to your application:

#include "FontLoader.h"
// ...
IDWriteFactory* pDWriteFactory;
IDWriteFontCollection *fCollection;
IDWriteTextFormat* pTextFormat;
// ...
MFFontContext fContext(pDWriteFactory);
std::vector<std::wstring> filePaths; // vector containing ABSOLUTE file paths of the font files which are to be added to the collection
std::wstring fontFileFilePath = L"C:\\xyz\\abc.ttf";
filePaths.push_back(fontFileFilePath);
HRESULT hr = fContext.CreateFontCollection(filePaths, &fCollection); // create custom font collection
hr = pDWriteFactory->CreateTextFormat(
            L"Font Family",    // Font family name
            fCollection,
            DWRITE_FONT_WEIGHT_REGULAR,
            DWRITE_FONT_STYLE_NORMAL,
            DWRITE_FONT_STRETCH_NORMAL,
            16.0f,
            L"en-us",
            &pTextFormat       // IDWriteTextFormat object
        );

FontLoader.h

#pragma once
#include <string>
#include "Common.h"

typedef std::vector<std::wstring> MFCollection;

class MFFontCollectionLoader : public IDWriteFontCollectionLoader
{
public:
    MFFontCollectionLoader() : refCount_(0)
    {
    }

    // IUnknown methods
    virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void** ppvObject);
    virtual ULONG STDMETHODCALLTYPE AddRef();
    virtual ULONG STDMETHODCALLTYPE Release();

    // IDWriteFontCollectionLoader methods
    virtual HRESULT STDMETHODCALLTYPE CreateEnumeratorFromKey(
        IDWriteFactory* factory,
        void const* collectionKey,                      // [collectionKeySize] in bytes
        UINT32 collectionKeySize,
        OUT IDWriteFontFileEnumerator** fontFileEnumerator
    );

    // Gets the singleton loader instance.
    static IDWriteFontCollectionLoader* GetLoader()
    {
        return instance_;
    }

    static bool IsLoaderInitialized()
    {
        return instance_ != NULL;
    }

private:
    ULONG refCount_;

    static IDWriteFontCollectionLoader* instance_;
};

class MFFontFileEnumerator : public IDWriteFontFileEnumerator
{
public:
    MFFontFileEnumerator(
        IDWriteFactory* factory
    );

    HRESULT Initialize(
        UINT const* collectionKey,    // [resourceCount]
        UINT32 keySize
    );

    ~MFFontFileEnumerator()
    {
        SafeRelease(&currentFile_);
        SafeRelease(&factory_);
    }

    // IUnknown methods
    virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void** ppvObject);
    virtual ULONG STDMETHODCALLTYPE AddRef();
    virtual ULONG STDMETHODCALLTYPE Release();

    // IDWriteFontFileEnumerator methods
    virtual HRESULT STDMETHODCALLTYPE MoveNext(OUT BOOL* hasCurrentFile);
    virtual HRESULT STDMETHODCALLTYPE GetCurrentFontFile(OUT IDWriteFontFile** fontFile);

private:
    ULONG refCount_;

    IDWriteFactory* factory_;
    IDWriteFontFile* currentFile_;
    std::vector<std::wstring> filePaths_;
    size_t nextIndex_;
};

class MFFontContext
{
public:
    MFFontContext(IDWriteFactory *pFactory);
    ~MFFontContext();

    HRESULT Initialize();

    HRESULT CreateFontCollection(
        MFCollection &newCollection,
        OUT IDWriteFontCollection** result
    );

private:
    // Not copyable or assignable.
    MFFontContext(MFFontContext const&);
    void operator=(MFFontContext const&);

    HRESULT InitializeInternal();
    IDWriteFactory *g_dwriteFactory;
    static std::vector<unsigned int> cKeys;

    // Error code from Initialize().
    HRESULT hr_;
};

class MFFontGlobals
{
public:
    MFFontGlobals() {}
    static unsigned int push(MFCollection &addCollection)
    {
        unsigned int ret = fontCollections.size();
        fontCollections.push_back(addCollection);
        return ret;
    }
    static std::vector<MFCollection>& collections()
    {
        return fontCollections;
    }
private:
    static std::vector<MFCollection> fontCollections;
};

FontLoader.cpp

#include "FontLoader.h"

IDWriteFontCollectionLoader* MFFontCollectionLoader::instance_(
    new(std::nothrow) MFFontCollectionLoader()
);

HRESULT STDMETHODCALLTYPE MFFontCollectionLoader::QueryInterface(REFIID iid, void** ppvObject)
{
    if (iid == IID_IUnknown || iid == __uuidof(IDWriteFontCollectionLoader))
    {
        *ppvObject = this;
        AddRef();
        return S_OK;
    }
    else
    {
        *ppvObject = NULL;
        return E_NOINTERFACE;
    }
}

ULONG STDMETHODCALLTYPE MFFontCollectionLoader::AddRef()
{
    return InterlockedIncrement(&refCount_);
}

ULONG STDMETHODCALLTYPE MFFontCollectionLoader::Release()
{
    ULONG newCount = InterlockedDecrement(&refCount_);
    if (newCount == 0)
        delete this;

    return newCount;
}

HRESULT STDMETHODCALLTYPE MFFontCollectionLoader::CreateEnumeratorFromKey(
    IDWriteFactory* factory,
    void const* collectionKey,                      // [collectionKeySize] in bytes
    UINT32 collectionKeySize,
    OUT IDWriteFontFileEnumerator** fontFileEnumerator
)
{
    *fontFileEnumerator = NULL;

    HRESULT hr = S_OK;

    if (collectionKeySize % sizeof(UINT) != 0)
        return E_INVALIDARG;

    MFFontFileEnumerator* enumerator = new(std::nothrow) MFFontFileEnumerator(
        factory
    );
    if (enumerator == NULL)
        return E_OUTOFMEMORY;

    UINT const* mfCollectionKey = static_cast<UINT const*>(collectionKey);
    UINT32 const mfKeySize = collectionKeySize;

    hr = enumerator->Initialize(
        mfCollectionKey,
        mfKeySize
    );

    if (FAILED(hr))
    {
        delete enumerator;
        return hr;
    }

    *fontFileEnumerator = SafeAcquire(enumerator);

    return hr;
}

// ------------------------------ MFFontFileEnumerator ----------------------------------------------------------

MFFontFileEnumerator::MFFontFileEnumerator(
    IDWriteFactory* factory
) :
    refCount_(0),
    factory_(SafeAcquire(factory)),
    currentFile_(),
    nextIndex_(0)
{
}

HRESULT MFFontFileEnumerator::Initialize(
    UINT const* collectionKey,    // [resourceCount]
    UINT32 keySize
)
{
    try
    {
        // dereference collectionKey in order to get index of collection in MFFontGlobals::fontCollections vector
        UINT cPos = *collectionKey;
        for (MFCollection::iterator it = MFFontGlobals::collections()[cPos].begin(); it != MFFontGlobals::collections()[cPos].end(); ++it)
        {
            filePaths_.push_back(it->c_str());
        }
    }
    catch (...)
    {
        return ExceptionToHResult();
    }
    return S_OK;
}

HRESULT STDMETHODCALLTYPE MFFontFileEnumerator::QueryInterface(REFIID iid, void** ppvObject)
{
    if (iid == IID_IUnknown || iid == __uuidof(IDWriteFontFileEnumerator))
    {
        *ppvObject = this;
        AddRef();
        return S_OK;
    }
    else
    {
        *ppvObject = NULL;
        return E_NOINTERFACE;
    }
}

ULONG STDMETHODCALLTYPE MFFontFileEnumerator::AddRef()
{
    return InterlockedIncrement(&refCount_);
}

ULONG STDMETHODCALLTYPE MFFontFileEnumerator::Release()
{
    ULONG newCount = InterlockedDecrement(&refCount_);
    if (newCount == 0)
        delete this;

    return newCount;
}

HRESULT STDMETHODCALLTYPE MFFontFileEnumerator::MoveNext(OUT BOOL* hasCurrentFile)
{
    HRESULT hr = S_OK;

    *hasCurrentFile = FALSE;
    SafeRelease(&currentFile_);

    if (nextIndex_ < filePaths_.size())
    {
        hr = factory_->CreateFontFileReference(
            filePaths_[nextIndex_].c_str(),
            NULL,
            &currentFile_
        );

        if (SUCCEEDED(hr))
        {
            *hasCurrentFile = TRUE;

            ++nextIndex_;
        }
    }

    return hr;
}

HRESULT STDMETHODCALLTYPE MFFontFileEnumerator::GetCurrentFontFile(OUT IDWriteFontFile** fontFile)
{
    *fontFile = SafeAcquire(currentFile_);

    return (currentFile_ != NULL) ? S_OK : E_FAIL;
}

// ---------------------------------------- MFFontContext ---------------------------------------------------------

MFFontContext::MFFontContext(IDWriteFactory *pFactory) : hr_(S_FALSE), g_dwriteFactory(pFactory)
{
}

MFFontContext::~MFFontContext()
{
    g_dwriteFactory->UnregisterFontCollectionLoader(MFFontCollectionLoader::GetLoader());
}

HRESULT MFFontContext::Initialize()
{
    if (hr_ == S_FALSE)
    {
        hr_ = InitializeInternal();
    }
    return hr_;
}

HRESULT MFFontContext::InitializeInternal()
{
    HRESULT hr = S_OK;

    if (!MFFontCollectionLoader::IsLoaderInitialized())
    {
        return E_FAIL;
    }

    // Register our custom loader with the factory object.
    hr = g_dwriteFactory->RegisterFontCollectionLoader(MFFontCollectionLoader::GetLoader());

    return hr;
}

HRESULT MFFontContext::CreateFontCollection(
    MFCollection &newCollection,
    OUT IDWriteFontCollection** result
)
{
    *result = NULL;

    HRESULT hr = S_OK;

    // save new collection in MFFontGlobals::fontCollections vector
    UINT collectionKey = MFFontGlobals::push(newCollection);
    cKeys.push_back(collectionKey);
    const void *fontCollectionKey = &cKeys.back();
    UINT32 keySize = sizeof(collectionKey);

    hr = Initialize();
    if (FAILED(hr))
        return hr;

    hr = g_dwriteFactory->CreateCustomFontCollection(
        MFFontCollectionLoader::GetLoader(),
        fontCollectionKey,
        keySize,
        result
    );

    return hr;
}

std::vector<unsigned int> MFFontContext::cKeys = std::vector<unsigned int>(0);

// ----------------------------------- MFFontGlobals ---------------------------------------------------------

std::vector<MFCollection> MFFontGlobals::fontCollections = std::vector<MFCollection>(0);

Common.h

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
//
//----------------------------------------------------------------------------

#pragma once

// The following macros define the minimum required platform.  The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run 
// your application.  The macros work by enabling all features available on platform versions up to and 
// including the version specified.

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.

#ifndef WINVER                  // Minimum platform is Windows 7
#define WINVER 0x0601
#endif

#ifndef _WIN32_WINNT            // Minimum platform is Windows 7
#define _WIN32_WINNT 0x0601
#endif

#ifndef _WIN32_WINDOWS          // Minimum platform is Windows 7
#define _WIN32_WINDOWS 0x0601
#endif

#define WIN32_LEAN_AND_MEAN
#define NOMINMAX

#ifndef UNICODE
#define UNICODE
#endif

// Windows header files
#include <windows.h>
#include <dwrite.h>
#include <d2d1.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <memory>
#include <vector>

// Ignore unreferenced parameters, since they are very common
// when implementing callbacks.
#pragma warning(disable : 4100)


////////////////////////////////////////
// COM inheritance helpers.

// Releases a COM object and nullifies pointer.
template <typename InterfaceType>
inline void SafeRelease(InterfaceType** currentObject)
{
    if (*currentObject != NULL)
    {
        (*currentObject)->Release();
        *currentObject = NULL;
    }
}


// Acquires an additional reference, if non-null.
template <typename InterfaceType>
inline InterfaceType* SafeAcquire(InterfaceType* newObject)
{
    if (newObject != NULL)
        newObject->AddRef();

    return newObject;
}


// Sets a new COM object, releasing the old one.
template <typename InterfaceType>
inline void SafeSet(InterfaceType** currentObject, InterfaceType* newObject)
{
    SafeAcquire(newObject);
    SafeRelease(&currentObject);
    currentObject = newObject;
}


// Maps exceptions to equivalent HRESULTs,
inline HRESULT ExceptionToHResult() throw()
{
    try
    {
        throw;  // Rethrow previous exception.
    }
    catch (std::bad_alloc&)
    {
        return E_OUTOFMEMORY;
    }
    catch (...)
    {
        return E_FAIL;
    }
}

The code is certainly not perfect but it worked for me.
If you have any questions concerning this code just leave a comment (even though I probably won't be able to give a satisfying answer anymore). Note that I copied large parts of the code from here.

like image 182
M_F Avatar answered Jun 18 '26 02:06

M_F


Sure, it's possible to do that. You'll need to:

  • implement IDWriteFontCollectionLoader interface in your code;

    You should also implement IDWriteFontFileEnumerator obviously, but this should be trivial.

  • register loader with the factory using RegisterFontCollectionLoader

  • create a collection using CreateCustomFontCollection and same factory;

  • pass it to CreateTextFormat called on same factory.

When you call CreateCustomFontCollection you have to provide a collection key and its size, it's a blob only meaningful to you, could be anything. Later on your loader will be called with this key, so you can identify it. For example you can use a string 'myspecialkey' as a key, and in CreateEnumeratorFromKey check if it's called with that key, rejecting any other key.

If you only wanted to create a fontface object from a path to a file, you don't need any of above, just use CreateFontFileReference followed by CreateFontFace.

like image 41
bunglehead Avatar answered Jun 18 '26 01:06

bunglehead



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