I am sure someone may have already asked this type of questions before, but I can't seem to find a similar question.
I have something like this:
client = Client.GetInstance(type.objectA));
if (client != null)
{
result += client.SaveObjectA(object);
}
client = Client.GetInstance(type.objectB));
if (client != null)
{
result += client.SaveObjectB(object);
}
client = Client.GetInstance(type.objectC));
if (client != null)
{
result += client.SaveObjectC(object);
}
client = Client.GetInstance(type.objectD));
if (client != null)
{
result += client.SaveObjectD(object);
}
I wanna find a good way to reduce this repetitive code.
Please let me know your good thoughts.
Thank you
*** Additional to what i put in previously Forgot to mention a very important part Those methods were generated from a webservice. Here is the interface.
public interface Client
{
string SaveObjectA(object);
string SaveObjectB(object);
string SaveObjectC(object);
string SaveObjectD(object);
}
Sounds like inheritance would do the trick. Let each client inherit from the same Interface consisting of the method
SaveObject(object o);
then you can just write:
if (client!=null)
{
result+=client.SaveObject(object);
}
and the polymorphism selects the correct version of SaveObject, depending on the type of the client.
It depends on where you want to put the responsibility for saving objects, but I can think of a couple of different ways using interfaces or a factory that knows both how to create and save objects, perhaps a combination of the two.
string result = string.Empty;
foreach (var type in new Type[] { type.objectA, type.objectB, type.objectC, type.objectD })
{
var client = Client.GetInstance(type) as IPersistable;
result += client.Save();
}
where each client implements the IPersistable interface which defines a Save() method.
or
string result = string.Empty;
foreach (var type in new Type[] { type.objectA, type.objectB, type.objectC, type.objectD })
{
var client = Client.GetInstance(type);
result += Client.Save( client );
}
where the Client class knows how to Save each type of object it creates.
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