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Best toolchain for flash (ActionScript 3) game development wanted? [closed]

I'm new to flash and web development too. But I have some background in c#/c++/Qt/python. So, I want to know, what is the best toolchain for quickest dive into.

My task is to write a game for facebook.com/vkontakte.ru. I already have the design doc, great artist and game-designer, so, the coding is the only stumbling block we met. There are no significant obstacles at server-side, but, since we have not much time, I decided to ask some help on suitable toolchain definition.

I think, that web-services (maybe WCF) are perfect for the backend, so, some of them should transfer JSON-ed data from/to client, incapsulate game-logic, and... here is the place I stuck. What next, what should I learn, what tools/toolsets will provide learing/productivity curve that meat least action principle.

Maybe I'm on the wrong way and missing some basic and obvious (for web-devs) things... I do not know, so, any advices will be highly appreciated.

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Maxim Popravko Avatar asked Jun 04 '26 04:06

Maxim Popravko


1 Answers

In terms of tools there's a variety of IDEs available such as:

  • FDT

  • Flash Develop

  • Flash Builder (formerly Flex Builder)

Frameworks you might like to get started on:

  • Flixel

  • Push Button Engine

Services you might want to look at:

  • GamerSafe (mtx)

  • Mochi Media (ads, social, mtx)

  • Player IO (multiplayer + highly scalable user databases and file storage)

  • Playtomic (analytics mostly ... disclaimer: it's mine)

I have personally produced about 20 games now in Flash and also come from a .NET background (although I was using Flash first, just .NET most). I mostly use:

  • Adobe Fireworks

  • Adobe Flash (this is the least-programmer like IDE but the most visually creative one, it's difficult to wean yourself off of after a decade of the alternatives not existing)

  • Adobe Flash Builder for the CPU/memory profiling is an invaluable component

  • Kindisoft SecureSWF, I don't use this very much but depending on the nature of your game you might want to encrpyt/obfuscate your code since SWF files are very easy decoded / reconstructed into FLAs

like image 165
Ben Avatar answered Jun 07 '26 23:06

Ben



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