Good Afternoon,
I have some very basic questions on GUI Event Handling. Firstly with C# how can we link events to objects - I am guessing event handlers? If so can each handler use separate code? - How can the event handler locate the objects it must manipulate?
I have a rough idea of how it works in JAVA. Pointing me towards a reference would be fine - I have already trawled Google for answers to no avail.
Many Thanks, J
Firstly with C# how can we link events to objects - I am guessing event handlers? If so can each handler use separate code?
Yes, each event handler can have its own code:
class A {
public event EventHandler SomeEvent;
}
class B {
public B(A a) {
a.SomeEvent += (sender, e) => { Console.WriteLine("B's handler"); };
}
}
class C {
public C(A a) {
a.SomeEvent += (sender, e) => { Console.WriteLine("C's handler"); };
}
}
How can the event handler locate the objects it must manipulate?
I'm going to oversimplify this a lot, but event handlers are essentially wrappers around the observer pattern. EventHandlers like any other Delegate type hold a list of subscribers in a method invocation list (see Delegate.GetInvocationList). You can think of it like this:
class EventHandler {
LinkedList<Action<object, EventArgs>> subscribers =
new LinkedList<Action<object, EventArgs>>();
public void Add(Action<object, EventArgs> f) {
subscribers.AddLast(f);
}
public void Remove(Action<object, EventArgs> f) {
subscribers.Remove(f);
}
public void Invoke(object sender, EventArgs e) {
foreach(Action<object, EventArgs> f in subscribers)
f(sender, e);
}
}
(The code above is pretty far removed from the actual implementation details of the real event handler class. Delegate types are immutable, so adding a handler returns a new Delegate with the handler added rather than mutating the handler in place. I believe their Add/Remove methods have a lot of threading voodoo in them as well.)
Since the delegate instance holds a reference to each of its subscribers, it has direct access to any object it manipulates.
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