My program crashes when I try to assign a string value to a member of a structure. My suspicion is that the member (of type string) within the structure was never properly allocated in memory.
Here is my code for reference:
#include <string>
#include <sstream>
struct DataRow
{
std::string result;
float temp;
struct DataRow* next;
};
int main( )
{
DataRow* node = (DataRow*)malloc(sizeof(DataRow)); // Allocation of memory for struct here
int currentLoc = 0;
std::string dataLine = "HUUI 16:35:58 54.4 25.1 PDJ 1 MEME PPP PS$% sc3 BoomBoom SuperPower P0 123 25.86 0 11.1 1.0 50.0 W [2.0,0.28] 1.15 [5,6,100]";
std::string dataWord;
std::stringstream sDataLine( dataLine );
while ( sDataLine >> dataWord )
{
if( currentLoc == 0 )
{ node->result = dataWord; } // <-- Problem occurs here
else if ( currentLoc == 3 )
{ node->temp = atof(dataWord.c_str()); } // <-- This code works no problem on it's own
else
{ }
currentLoc++;
}
return 0;
}
The code fails at node->result = dataWord. But if I comment out this if statement, and leave only the node->temp=atof(dataWord.c_str()); the code works no problem.
How do I achieve proper memory allocation for the string member of the DataRow struct?
malloc doesn't ensure any constructors of the members of your struct are called. In C++ struct is basically the same as class, the only difference is that members are public by default rather than private. So you should new the object/struct, and delete it when done.
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