In the Level 1 class (Parent) I generate citizens as seperate objects (c) to walk from left or right across the stage. all of these get added to an array called citizens:
if (citizens.length < 10)
{
// create citizen
var c:Citizen = new Citizen(side,speed,yPos);
addChildAt(c, 2);
citizens.push(c);
}
I want to remove each instance of the class and also remove the event listener that is attached to it in the class:
this.addEventListener(Event.ENTER_FRAME,moveCitizen);
Would I use a for each then splice from the array? E.G
for each (c in citizens) {
removeEventListener(Event.ENTER_FRAME,moveCitizen);
splice();
}
You could do something similar to the following:
// Creation
if (citizens.length < 10) {
// create citizen
var c:Citizen = new Citizen( side, speed, yPos );
addChildAt( c, 2 );
citizens.push( c );
}
// Removal
for( var i:int = 0; i < citizens.length; i++ ) {
var c:Citizen = citizens[ i ].pop();
removeChild( c )
c.cleanUp();
}
// In Class Citizen
public function cleanUp():void {
removeEventListener( Event.ENTER_FRAME, moveCitizen );
}
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