I have a Paint object and I'm trying to use it to paint an Arc Gradient using canvas.drawArc, but the only way to do this (at least according to my research) is to use a Shader, but to get a Shader from a Gradient object, you have to use Gradient.createShader(Rect rect), which takes a rectangle. My question is, is there any way to create a shader for an Arc and not a Rectangle? Here's what I have so far for reference:
Paint paint = new Paint()
..color = bgColor
..strokeCap = StrokeCap.round
..strokeWidth = 3.0
..style = PaintingStyle.stroke
..shader = new Gradient.radial(size.width / 2.0, size.height / 2.0, size.height / 3.0, Colors.transparent, timerColor, TileMode.mirror).createShader(/* I don't have a rect object */);
canvas.drawArc(..., paint);
Flutter offers 3 types of gradients: Linear Gradient. Radial Gradient. Sweep Gradient.
Drawing the arcs Luckily, the canvas also allows drawing an arc on the canvas. To draw an arc, I have to create a rectangle from the circle, the starting angle, the length of the arc, and a paint. If this ArcPainter is wrapped in the CustomPaint Widget, these are no regular arcs.
My SweepGradient version.
Complete example:
import 'dart:math' as math;
import 'package:flutter/material.dart';
class GradientArcPainterDemo extends StatefulWidget {
const GradientArcPainterDemo({
Key key,
}) : super(key: key);
@override
GradientArcPainterDemoState createState() => GradientArcPainterDemoState();
}
class GradientArcPainterDemoState extends State<GradientArcPainterDemo> {
double _progress = 0.9;
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(title: const Text('GradientArcPainter Demo')),
body: GestureDetector(
onTap: () {
setState(() {
_progress += 0.1;
});
},
child: Center(
child: SizedBox(
width: 200.0,
height: 200.0,
child: CustomPaint(
painter: GradientArcPainter(
progress: _progress,
startColor: Colors.blue,
endColor: Colors.red,
width: 8.0,
),
child: Center(child: Text('$_progress')),
),
),
),
),
);
}
}
class GradientArcPainter extends CustomPainter {
const GradientArcPainter({
@required this.progress,
@required this.startColor,
@required this.endColor,
@required this.width,
}) : assert(progress != null),
assert(startColor != null),
assert(endColor != null),
assert(width != null),
super();
final double progress;
final Color startColor;
final Color endColor;
final double width;
@override
void paint(Canvas canvas, Size size) {
final rect = new Rect.fromLTWH(0.0, 0.0, size.width, size.height);
final gradient = new SweepGradient(
startAngle: 3 * math.pi / 2,
endAngle: 7 * math.pi / 2,
tileMode: TileMode.repeated,
colors: [startColor, endColor],
);
final paint = new Paint()
..shader = gradient.createShader(rect)
..strokeCap = StrokeCap.butt // StrokeCap.round is not recommended.
..style = PaintingStyle.stroke
..strokeWidth = width;
final center = new Offset(size.width / 2, size.height / 2);
final radius = math.min(size.width / 2, size.height / 2) - (width / 2);
final startAngle = -math.pi / 2;
final sweepAngle = 2 * math.pi * progress;
canvas.drawArc(new Rect.fromCircle(center: center, radius: radius),
startAngle, sweepAngle, false, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
Result:

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