I’ m doing an animation for a website.
My client wants a row with some images.
These images have to translate constantly on load, but when I click in the row, the images must accelerate as an exponential function for 4 seconds: after that, the website must change page.
Yesterday I have created the animation, changing the animation-duration every some millis by an hook, that strategy was working perfectly, but I don’t like that because it seems to be too heavy.
Now I have found another solution that uses only css and an hook to change the class. Given this new solution, I still have 2 issues:
Thank you for your reply
const row = document.querySelector(".row");
row.addEventListener("click", () => row.classList.add('row-click'));
.row{
display: flex;
flex-direction:row;
overflow: hidden;
}
.cell{
background:#f00;
color:#fff;
font-size:26px;
min-width:100px;
margin-right:12px;
animation: slide-first-desktop 10s linear infinite;
}
.row-click > .cell{
animation:
slide-first-desktop 5s cubic-bezier(1,0,.74,1),
slide-first-desktop 2s linear infinite;
}
@keyframes slide-first-desktop {
0%{
transform: translateX(0px);
}
100% {
transform: translateX(-1680px);
}
}
<div class="row">
<div class="cell">1</div>
<div class="cell">2</div>
<div class="cell">3</div>
<div class="cell">4</div>
<div class="cell">5</div>
<div class="cell">6</div>
<div class="cell">7</div>
<div class="cell">8</div>
<div class="cell">9</div>
<div class="cell">10</div>
<div class="cell">11</div>
<div class="cell">12</div>
<div class="cell">13</div>
<div class="cell">14</div>
<div class="cell">15</div>
<div class="cell">1</div>
<div class="cell">2</div>
<div class="cell">3</div>
<div class="cell">4</div>
<div class="cell">5</div>
<div class="cell">6</div>
<div class="cell">7</div>
<div class="cell">8</div>
</div>
Instead of relying on the animation-delay to queue the two animations, you can listen to animation events in JavaScript: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/animationstart_event
const animation = document.querySelector('p.animation');
animation.addEventListener('animationstart', () => {
console.log('animation started');
animation.classList.add('animation-running');
// do something
});
animation.addEventListener('animationend', () => {
console.log('animation ended');
animation.classList.remove('animation-running');
// do something
});
In the example, I'm using the events to toggle a animation-running class. You could use this to check if an animation is running and prevent to restart it on click.
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