I'm working on implementing an android version of the board game Cloud 9. I have never designed games, android apps (except 1-2 hello world apps) or even programs with GUI before (did a lot of CLI), and I have some questions regarding the design.
The game is turn-based, so there's no real-time considerations here, and I was wondering what was best to do. The game consists of pretty simple 2-3-options selections for each decision the player has to make, and for starters I want to make it "text-based", i.e., have a TextView with the game "log" on it and whenever the human player has to make a decision, he is given 2-3 buttons with the options he can play. The game consists of several rounds and levels.
I started out implementing the game "core" without a GUI altogether and with AI players. I then tried to figure out how to allow for human players, GUI, etc. My current design idea is a GameEventListener class which will be informed of different events in the game (round begins, round ends, a certain player did a certain action, etc.), and have the activity implement it and thus it can draw/write to the screen what happens, etc.
However, I'm not sure if this is the best approach, and how the Android part should be implemented (for example, I would like that after some events, the player will have a "continue" button, so he can see what was done before the game continues - how do I wait for the button to be pressed? If I return from the listener function, the game will continue). Any suggestion on how to proceed?
You can take a look at my Tetrads Drop game here for GUI and some of my approach http://code.google.com/p/tetrads-drop-lite/ It is a tetris clone and can play with another player over the internet. If you need help with some GUI code, Ed Burnette's "Hello, Android" is a good book to start.
Updated
It is quite similar to what you are designing.
There are these package hierarchies
-com.aunndroid.Engine (handling game logic)
-com.aunndroid.View (managing 2D Views)
-com.aunndroid.Tolk (communication between deivces)
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