All examples and books I've seen so far recommends using waitKey(1) to force repaint OpenCV window. That looks weird and too hacky. Why wait for even 1ms when you don't have to?
Are there any alternatives? I tried cv::updateWindow but it seems to require OpenGL and therefore crashes. I'm using VC++ on Windows.
I looked in to source and as @Dan Masek said, there doesn't seem to be any other functions to process windows message. So I ended up writing my own little DoEvents() function for VC++. Below is the full source code that uses OpenCV to display video frame by frame while skipping desired number of frames.
#include <windows.h>
#include <iostream>
#include "opencv2/opencv.hpp"
using namespace cv;
using namespace std;
bool DoEvents();
int main(int argc, char *argv[])
{
VideoCapture cap(argv[1]);
if (!cap.isOpened())
return -1;
namedWindow("tree", CV_GUI_EXPANDED | CV_WINDOW_AUTOSIZE);
double frnb(cap.get(CV_CAP_PROP_FRAME_COUNT));
std::cout << "frame count = " << frnb << endl;
for (double fIdx = 0; fIdx < frnb; fIdx += 50) {
Mat frame;
cap.set(CV_CAP_PROP_POS_FRAMES, fIdx);
bool success = cap.read(frame);
if (!success) {
cout << "Cannot read frame " << endl;
break;
}
imshow("tree", frame);
if (!DoEvents())
return 0;
}
return 0;
}
bool DoEvents()
{
MSG msg;
BOOL result;
while (::PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
{
result = ::GetMessage(&msg, NULL, 0, 0);
if (result == 0) // WM_QUIT
{
::PostQuitMessage(msg.wParam);
return false;
}
else if (result == -1)
return true; //error occured
else
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
}
return true;
}
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