I've recently been trying to understand how c++ allocators work, and I've been looking to the implementation of the red-black tree that the STL library uses for things like std::set or std::map, but there are some things that I can't get my head around.
The first thing that does is convert the allocator from the type the container has to store - _Val - to the type of the node that the tree uses - _Rb_tree_node<_Val> - using the rebind template:
typedef typename __gnu_cxx::__alloc_traits<_Alloc>::template
rebind<_Rb_tree_node<_Val> >::other _Node_allocator;
typedef __gnu_cxx::__alloc_traits<_Node_allocator> _Alloc_traits;
This I can sort out.
Now, when an element is inserted and it needs to create a new node what it does is this
_Node_type __node = _Alloc_traits::allocate(_M_get_Node_allocator(), 1);
which I assume allocates space for a single node. But then it does this
::new(__node) _Rb_tree_node<_Val>;
which I really don't know what it does, since the space for __node has already been allocated. But after that it also does this
_Alloc_traits::construct(_M_get_Node_allocator(), __node->_M_valptr(), ...);
which makes me even more confused, because is supposedly constructing a node (is the node allocator), but it passes the pointer __node->_M_valptr() which is of type _Val*.
If someone could explain this, I would be very grateful.
::new(__node) _Rb_tree_node<_Val>;
This form of new expression is called 'placement new'. It does not allocate new memory, but only constructs an object in the memory region pointed by the argument. Here __node is a pointer to already allocated memory for the node, this expression constructs an object of type _Rb_tree_node<_Val> in this place.
_Alloc_traits::construct(_M_get_Node_allocator(), __node->_M_valptr(), ...);
this line constructs an object of type _Val in the memory pointed to by __node->_M_valptr().
The line
::new(__node) _Rb_tree_node<_Val>;
uses placement new, which simply constructs an object of type _Rb_tree_node<_Val> at given memory address __node). This constructs the node object.
Now it needs to do something with one of the members at _M_valptr(). The line
_Alloc_traits::construct(_M_get_Node_allocator(), __node->_M_valptr(), ...);
(indirectly calls) the allocator's construct method which is very similar to the global placement new (in fact, it typically just calls it). As such, it again takes a pointer to the location where to construct the object. This constructs the value object.
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