I'm stuck on something, maybe someone can help me. I'm working on a iOS swift game (I'm a beginner iOS developer). In the StoryBoard I've added some buttons, some views, etc. I've added a reference (of a rectangle) in my controller like (using ctrl+drag):
@IBOutlet weak var mainBoardGame: UIView!
In my GameScene I'm creating some SKSpriteNodes like:
playerSprite = SKSpriteNode(imageNamed: "playerImg")
playerSprite.position = ....
playerSprite.size = CGSize(width:...,height: ...)
self.addChild(playerSprite)
My problem is that this SKSpriteNodes are displayed behind the rectangle (mainBoardGame) created in my storyboard. I've tried to add something like
playerSprite.zPosition = 100
but still the same.
I'm thinking that it would be better to add my playerSprite directly to my mainBoardGame (because it will be displayed inside of it) but I don't know how to handle a UIView and a SKSpriteNodes. How can we add a SKSpriteNodes to a UIView ? How to handle the z order between them ?
The main question is how to handle a UIView and a SKSpriteNode ? Thanks.
The reason why I've build it in the storyboard is because I put some contraints in order to have a well displayed elements on each of the iPhone screen size.
Is there a way to do that in SpriteKit ?
C.C.
SpriteKit does not play nicely with subviews. SKScene wants to occupy a view entirely, so the high-performance 2D game engine can work its magic.
Why not just create your game board within your scene, and have the enclosing view occupy constraints? It's harder to provide a more specific answer without more detailed code examples.
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