Is it possible to use EventListener to Listen to a variable and detect when the value of that variable changes? Thanks.
This is quite easy to do if you wrap it all into a class. We will be using getter/setter methods. The setter method will dispatch and event whenever it is called.
(Note: Setters and Getters are treated like properties). You merely assign a value, as opposed to calling a method (e.g someVar = 5
instead of someVar(5);
Even though setters / getters are functions/methods, they are treated like properties.
//The document class
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.EventDispatcher;
public Class TestDocClass extends Sprite
{
private var _model:Model;
public function TestDocClass():void
{
_model = new Model();
_model.addEventListener(Model.VALUE_CHANGED, onModelChanged);
}
private function onModelChanged(e:Event):void
{
trace('The value changed');
}
}
}
//The model that holds the data (variables, etc) and dispatches events. Save in same folder as DOC Class;
package
{
import flash.events.Event;
import flash.events.EventDispatcher;
public class Model extends EventDispatcher
{
public static const VALUE_CHANGED:String = 'value_changed';
private var _someVar:someVarType;
public function Model():void
{
trace('The model was instantiated.');
}
public function set someVariable(newVal:someVarType):void
{
_someVar = newVal;
this.dispatchEvent(new Event(Model.VALUE_CHANGED));
}
}
}
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